polyfight.io

Games

multiplayer browser game

SHOW HN2024

171points
89comments
#471of 3,515 in 2024
Top 14%of 2024 by points

How HN took it

RoastedHalf or more of the comments are critical

6 positive, 5 neutral or asking, 6 mixed, 22 critical, out of 39 comments about the project. Thread score -0.35.

Execution: 0 for, 10 againstDesign: 1 for, 4 againstIdea: 1 for, 3 againstPerformance: 0 for, 3 againstDocs: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun gameplay loop of grinding shapes and avoiding stronger players

    From 2 comments
    • This is really fun! I like the gameplay loop of grinding the shapes for exp and avoiding the higher-level players. Some things I'd like to see: - Dying and losing exp (and…
      butlike on HN
    • Looks fun, but not an MMO in any common use of the term I’ve ever seen. In modern gaming especially a lobby system is antithetical to the concept of an MMO.
      nkrisc on HN

Objections

  • Players die instantly or get teleported off screen, frequent bugs

    From 5 comments
    • Seems like I got killed by a glitch that teleported me off screen and then marked me as "killed by Unknown"
      nightpool on HN
    • Something similar for me as well. Played for about 10 minutes and had it happen a few times - I'd be in a fight or killing some shapes, then it would rocket me across the screen…
      cthalupa on HN
    • How can I play the game, if I just get killed within seconds?
      feverzsj on HN
    • It's unplayable at the moment. I can't control my shape and I'm instantly killed in a few seconds. M1, Chrome latest.
      tiborsaas on HN
    • buggy as hell. die for no reason
      knowitnone on HN
  • Server performance degradation causes lag and desync

    From 3 comments
    • Hey sorry, overnight there was performance degradation which made the server run very slow (~100MSPT). I restarted the server for a temporary fix and will fix it sometime today.
      altanis on HN
    • Yeah, I didn't actually expect this many people to play. I've ran benches locally of 100 bots playing together, and the game server ran at a decent 5-7 MSPT. I didn't run the…
      altanis on HN
    • Yeah that "desync" is because the server mspt (shown next to your latency) was likely very high. It's because of a memory leak, I'll investigate when I get a chance. I'll look…
      altanis on HN
  • Login says already connected, fingerprint bug

    From 2 comments
    • Nothing happens. I click play, it says already connected. I wait, nothing happens. I join a lobby, it puts me in the same scenario.
      halware on HN
    • Looks impressive. Like some others, I'm getting the bug that says "You are already connected" when I try to play. That said, this is still good work, especially considering your…
      jaaron on HN
  • Too similar to diep.io

    From 2 comments
    • It's a really cool technical achievement but if I were you I'd put in a lot of effort to distinguish yourself from diep.io because at first glance they are identical.
      brigadier132 on HN
    • Partially inspired? That’s literally a diep.io clone. Not that that’s necessarily bad, sometimes it’s easier to clone an existing game you like when learning a new game…
      saretup on HN
  • Not really an MMO

    From 2 comments
    • Looks impressive. Like some others, I'm getting the bug that says "You are already connected" when I try to play. That said, this is still good work, especially considering your…
      jaaron on HN
    • Looks fun, but not an MMO in any common use of the term I’ve ever seen. In modern gaming especially a lobby system is antithetical to the concept of an MMO.
      nkrisc on HN

Requests

  • Lower level-loss penalty on death

    From 1 comment
    • This is really fun! I like the gameplay loop of grinding the shapes for exp and avoiding the higher-level players. Some things I'd like to see: - Dying and losing exp (and…
      butlike on HN
  • Noob flag for low-level players

    From 1 comment
    • This is really fun! I like the gameplay loop of grinding the shapes for exp and avoiding the higher-level players. Some things I'd like to see: - Dying and losing exp (and…
      butlike on HN
  • Client-side prediction

    From 1 comment
    • I think you should implement client-side prediction, it feels very laggy. https://developer.valvesoftware.com/wiki/Prediction
      qingdao99 on HN
  • Close button on info box

    From 1 comment
    • add a X button to close that huge black info box took me a while to realize i had to press ESC
      nhggfu on HN

Questions

  • Why does it require a Google account

    From 1 comment
  • Offline access

    From 1 comment

Alternatives named

  • diep.io

    From 2 comments
    • It's a really cool technical achievement but if I were you I'd put in a lot of effort to distinguish yourself from diep.io because at first glance they are identical.
      brigadier132 on HN
    • Partially inspired? That’s literally a diep.io clone. Not that that’s necessarily bad, sometimes it’s easier to clone an existing game you like when learning a new game…
      saretup on HN
  • agar.io

    From 1 comment
  • Realm of the Mad God

    From 1 comment
    • Simple and fun. In my very first game I got to Rank 6 with 24K points. However, there's some cases where the client and server get out of sync (despite only supposed 10-20ms…
      MrFoof on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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