MinesweeperPro

Games

multiplayer minesweeper

SHOW HN2025

242points
82comments
#250of 3,837 in 2025
Top 7%of 2025 by points

How HN took it

MixedNo clear lean

15 positive, 29 neutral or asking, 4 mixed, 13 critical, out of 61 comments about the project. Thread score +0.07.

Execution: 2 for, 5 againstPerformance: 1 for, 6 againstIdea: 3 for, 1 againstDesign: 1 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun and addictive; polished look

    From 4 comments
    • Far more addicting than I was prepared for. Nice work!
      cerebra on HN
    • What LLM did you use for that?
      avodonosov on HN
    • This looks great and well polished! Brings back memory to the hackathon project that's quite similar to this that me and my friends did back like 9 years ago!?…
      kenrick95 on HN
    • This is actually way too much fun. Congrats!
      erkt on HN
  • Fresh take on a classic

    From 2 comments
    • Cool twist on a classic! How did you handle syncing the game state across players in real-time—WebSockets or something else? Love seeing creative takes on old-school games like…
      learncomputer on HN
    • Very fun - cool concept
      acc_297 on HN

Objections

  • Rate limit of about 1-2 actions per second is too slow for skilled players

    From 5 comments
    • The rate limit is extremely low for good minesweeper players. My mean time for finished expert games without marking is something like 130 seconds. If I half-mark in order to use…
      pessimizer on HN
    • I agree with this, for good Minesweeper players (my record on expert is around 55 seconds) a rate limit of 3 per second is low enough that it feels frustrating and glitchy. I…
      Polemarch123 on HN
    • The 1s limit is sooooo frustrating for someone who knows how to solve the game efficiently :')
      Jean-Papoulos on HN
    • the 1s limit is too restrictive for somebody who used to be the second best in the world :)
      maliniakh on HN
    • Also, 2 APS is hardly competitive in this game.
      nerflad on HN
  • Scoring rewards competition rather than cooperation

    From 2 comments
    • > Scoring system rewarding correct moves I felt this entirely undermined the stated goal. You didn’t make cooperative minesweeper but the exact opposite—competitive…
      latexr on HN
    • Played a bit as "oxer", agree on all notes about the gameplay being steered towards observing and competing rather than collaboration. A few notes: - Maybe flagging shouldn't…
      apsv on HN
  • Flag placement is unclear or broken, including on mobile

    From 4 comments
    • > Scoring system rewarding correct moves I felt this entirely undermined the stated goal. You didn’t make cooperative minesweeper but the exact opposite—competitive…
      latexr on HN
    • btw, those flag placements are not working for me.
      B7wY90Zu3Z on HN
    • 100% broken. Placing a flag reveals instantly if your guess is correct or not. This is not how minesweeper works.
      boxed on HN
    • how do you place a flag? can't seem to figure that out :)
      B7wY90Zu3Z on HN
  • Mistakes not punitive enough; players can random-click

    From 3 comments
    • played as "birch", here's my first impressions and feedback - my play style was definitely limited by the "2 actions per second" limit (I had to actively control my pace), and…
      Paturages on HN
    • After a bit more play: I'm sure skill-based matchmaking would make this waaaay more complex, but a way to self-sort into skill buckets might be nice. I suspect it's not fun for…
      Matticus_Rex on HN
    • On mobile I couldn't make a mistake. Every tap was charitably interpreted as the correct action to take on that square whether it be flagging a mine or revealing empty space /…
      jsd1982 on HN

Requests

  • Private games or rooms

    From 3 comments
    • Would love private rooms to play with friends/coworkers :)
      OsrsNeedsf2P on HN
    • Can we have private matches? I've been playing usdoku with a friend and we could use a new game. That one allows private matches as well as public.
      phkahler on HN
    • Thanks for all the feedback! I hear you guys and am working on adding these in the following days: 1) Fast-paced mode 2) Private games Cheers!
      bluelegacy on HN
  • Fast-paced mode and skill-based matchmaking or skill buckets

    From 3 comments
    • Thanks for all the feedback! I hear you guys and am working on adding these in the following days: 1) Fast-paced mode 2) Private games Cheers!
      bluelegacy on HN
    • I agree with this, for good Minesweeper players (my record on expert is around 55 seconds) a rate limit of 3 per second is low enough that it feels frustrating and glitchy. I…
      Polemarch123 on HN
    • After a bit more play: I'm sure skill-based matchmaking would make this waaaay more complex, but a way to self-sort into skill buckets might be nice. I suspect it's not fun for…
      Matticus_Rex on HN
  • Higher action rate limit

    From 2 comments
    • Great stuff! Playing as meowth. 3 clicks per second would be a big upgrade. It was hard not to go over 2, but 3 would almost never screw me up.
      Matticus_Rex on HN
    • The rate limit is extremely low for good minesweeper players. My mean time for finished expert games without marking is something like 130 seconds. If I half-mark in order to use…
      pessimizer on HN
  • Ability to enter own name without signing in

    From 1 comment
    • Ok, that was fun. Pipped Ginko to the win by one point, they should've calculated the last square was a flag faster than I did. It'd be cool to be able to put your own name in…
      csmattryder on HN

Questions

  • What tech stack and backend were used

    From 4 comments
    • Care to share what tech you used? What worked well and what didn’t? What you wish you could do differently?
      travisgriggs on HN
    • What tech stack do you use ?
      revskill on HN
    • Can you write a bit how you built it and what tech was used?
      zoidb on HN
    • Not sure if I was playing AI or not but we were both good, I got a 28 which was the higher score between us. I am curious about the backend.
      pizzafeelsright on HN
  • What is the business model and pricing

    From 1 comment
  • How real-time sync was handled

    From 2 comments
    • Cool twist on a classic! How did you handle syncing the game state across players in real-time—WebSockets or something else? Love seeing creative takes on old-school games like…
      learncomputer on HN
    • This is extremely fun. Great idea! How did you do the multiplayer comms?
      robertlagrant on HN

Alternatives named

  • m3o.xyz cooperative persistent minesweeper

    From 1 comment
    • There are a couple of cooperative multiplayer minesweeper games around -- of note is [1], which is an infinite (or very large) persistent minesweeper world where you can just…
      andrewla on HN
  • Bombe (Steam solver-style minesweeper)

    From 1 comment
    • If you didn't heard of it yet, there's a Minesweeper game where you try to solve it Algorithmically I.e. you make rules like "If there are 2 free cells around number 2 them flag…
      dimava on HN
  • Minesweeper Battle hackathon project

    From 1 comment
    • This looks great and well polished! Brings back memory to the hackathon project that's quite similar to this that me and my friends did back like 9 years ago!?…
      kenrick95 on HN

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