Cobalt-Calibur-3

Games

multiplayer browser game

SHOW HN2012

87points
27comments
#260of 1,677 in 2012
Top 16%of 2012 by points

How HN took it

MixedNo clear lean

2 positive, 6 neutral or asking, 2 mixed, 4 critical, out of 14 comments about the project. Thread score -0.08.

Execution: 1 for, 2 againstDesign: 0 for, 1 againstIdea: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Impressive for a work in progress

    From 1 comment
    • Very cool! Right now you can still hack yourself into godmode via the console (app.player.god = true, which gives you spawn editing powers, I couldn't help myself from building a…
      wham on HN
  • Neat and a good platform to start on

    From 2 comments
    • Pretty neat! Looks amateurish but a good platform to start off on
      sharingancoder on HN
    • This is pretty neat! For some reason the player sprite doesn't show, but otherwise this is great. EDIT: seems to throw an error when trying to connect on Chrome Mac OSX Lion.…
      tboren on HN

Objections

  • Rough around the edges and not tested across browsers

    From 1 comment
    • I'm not sure I totally follow. Just because HTML5 was used as the "rendering surface" instead of say, a DirectX Window handle, its not a "game engine"? It may not be a legitimate…
      alexanderh on HN
  • Keybindings cannot be changed, a problem for Dvorak users

    From 1 comment
    • A lack of support for changing keybindings is annoying... (I use dvorak) other than that, cool!
      vitno on HN
  • Chat text was broken

    From 1 comment
    • Players appear to be unable to say anything but their own name: http://d.pr/i/P85E And fixed: https://github.com/tlhunter/Cobalt-Calibur-3/pull/26
      Zarel on HN
  • WebSocket handshake error on Chrome

    From 1 comment
    • This is pretty neat! For some reason the player sprite doesn't show, but otherwise this is great. EDIT: seems to throw an error when trying to connect on Chrome Mac OSX Lion.…
      tboren on HN

Requests

  • Support configurable keybindings

    From 2 comments
    • A lack of support for changing keybindings is annoying... (I use dvorak) other than that, cool!
      vitno on HN
    • Seconded. But I gave up complaining about this a long time ago.
      kzahel on HN

Questions

  • Is it a game engine or just a game?

    From 3 comments
    • The title is somewhat misleading. It is an HTML5 game that was open-sourced, not specifically a game engine.
      james33 on HN
    • I'm not sure I totally follow. Just because HTML5 was used as the "rendering surface" instead of say, a DirectX Window handle, its not a "game engine"? It may not be a legitimate…
      alexanderh on HN
    • I think the parent commenter's point is that this isn't merely a game engine, it's a game. I was interested because I was curious if I could use this in Ludum Dare[1] next…
      usea on HN

Alternatives named

  • Impact, Construct2, CraftyJS, LimeJS

    From 1 comment
    • A game is built on top of a game engine which is in turn built upon an API. So gears of war is a game built on the unreal game engine which is built upon the API of directx or…
      angrycoder on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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