Tower of Time

Games

tower defense game

SHOW HN2025

Legend

Tower of Time

I AI-coded a tower defense game and documented the whole process

github.com

#tower defense#phaser.js#ai coding#time rewind#browser game

319points
152comments
#159of 3,837 in 2025
Top 5%of 2025 by points

How HN took it

MixedNo clear lean

14 positive, 10 neutral or asking, 0 mixed, 7 critical, out of 31 comments about the project. Thread score +0.31.

Docs: 5 for, 0 againstDesign: 3 for, 1 againstExecution: 0 for, 4 againstIdea: 3 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun, engaging game

    From 3 comments
  • Documenting prompts is transparent and useful

    From 3 comments
    • I'm really enjoying reading over the prompts used for development: (https://github.com/maciej-trebacz/tower-of-time-game/blob/main/PROMPTS.md) A lot of posts about "vibe coding…
      twalkz on HN
    • Fun game! Starred on github for making the development process transparent, including sharing your prompts! :)
      adelineJoOs on HN
    • Thanks for sharing! This aligns with a workflow I've been converging on incorporating traceability and transparency into LLM-augmented workflows[1]. One of the big benefits I've…
      colinmilhaupt on HN
  • Matches a realistic iterative AI workflow

    From 2 comments
    • I'm really enjoying reading over the prompts used for development: (https://github.com/maciej-trebacz/tower-of-time-game/blob/main/PROMPTS.md) A lot of posts about "vibe coding…
      twalkz on HN
    • That's pretty impressive and super motivating. Love that you documented the prompts. From my experience "vibe coding" can either speed you up or slow you down. As long as you are…
      doddpronter on HN

Objections

  • Video shows slow, error-prone AI use

    From 1 comment
    • After scanning through the video, the first 20 minutes is a guy doing coding with no AI involved. He's manually designing a level in a pre-made level editor. He's manually…
      thegrim33 on HN
  • Source code likely would take less than 30 hours to write manually

    From 1 comment
    • I am more interested in what this article and project does not seem to mention. > During this process I've learned a lot Yes, but what exactly? I mean I guess you don't have to…
      u5wbxrc3 on HN
  • Intro bug where tutorial prompt fails to appear

    From 1 comment
    • A bug in the intro: in the first round in the first playthrough my turret destroyed one of the critter and the other reached the tower. There was no other prompt or anything…
      freehorse on HN

Requests

  • Gamepad instructions

    From 1 comment
    • Thanks! The game actually supports gamepads too but I didn't have enough time to put in proper instructions for that.
      M4v3R on HN
  • Hint on earning energy for a second turret

    From 1 comment
    • Ok folks, I need a hint. I can't ever build up enough energy to afford a second turret. What's the secret?
      jedberg on HN

Questions

  • Which AI tools and how much they cost

    From 2 comments
  • Why Augment Code and how it compares

    From 1 comment
    • This is the first I've heard of Augment Code. What does it do? Why did you pick that tool, versus alternatives? How well did it work for you? Do you recommend it?
      skybrian on HN
  • How the EnergySystem was built from the prompts history

    From 1 comment
    • I think indie games could be a really good use case for coding AIs. Low stakes, fun-oriented, sounds like a match. The first commit[0] seems to have a lot of code, but no…
      alganet on HN

Alternatives named

  • Claude Code

    From 1 comment
    • I've heard about Augment Code on X and what piqued my interest was their "context engine" which is a fancy way of saying they have a way of navigating big codebases and providing…
      M4v3R on HN
  • Rosebud.ai

    From 1 comment
    • Curious if anyone here has tried rosebud.ai for something similar. I looked into it, and it did appear to break it down into steps, but can't really produce anything that runs…
      EwanG on HN
  • Coplay for Unity

    From 1 comment
    • Such a cool game! Exactly the simple TD game I've been craving for a while. If you ever want to build this out in Unity, you should try https://www.coplay.dev/ for the AI copilot…
      josvdwest on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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