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puzzle game

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184points
56comments
#367of 3,837 in 2025
Top 10%of 2025 by points

How HN took it

MixedNo clear lean

11 positive, 11 neutral or asking, 5 mixed, 1 critical, out of 28 comments about the project. Thread score +0.33.

Idea: 3 for, 1 againstDesign: 3 for, 0 againstExecution: 3 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Clean, minimalist execution and satisfying interface

    From 3 comments
    • Very nice and satisfying, but I would suggest ramping up the difficulty a little faster. I got until lvl 15 by just flipping the obvious areas, taking no more than 2 seconds.…
      BoppreH on HN
    • Really nice concept and super clean execution. Wish I’d had 1/2 this restraint on adding complexity when I made my own tile-based puzzle game[0] [0] https://www.hidden-mirrors.com
      james_marks on HN
    • Had a lot of fun with this, great job on the concept and presentation!
      wilsonnb3 on HN
  • Level progression teaches patterns well

    From 2 comments
    • I really love how the first few levels teach you about various solving elements and patterns. very well done.
      zem on HN
    • Did I just get flipped in level 13? I really like it, the level progression feels good. Very nice execution.
      kinduff on HN
  • Fun concept that builds pattern recognition

    From 1 comment
    • I like it. Played a bunch of levels. I could feel my brain learning new patterns (like the card game Set). There are a handful of really useful primitives.
      intalentive on HN

Objections

  • Difficulty ramps up too slowly

    From 3 comments
    • Very nice and satisfying, but I would suggest ramping up the difficulty a little faster. I got until lvl 15 by just flipping the obvious areas, taking no more than 2 seconds.…
      BoppreH on HN
    • The game is quite fun. But it seems the difficulty ramp quite late? It's not very difficult to get the answer with least step by solve the side first until about last 20 levels.…
      mmis1000 on HN
    • I agree the ramp up is a bit slow, but I love the concept, and the interface. I am stuck at level 26 edit: found a way to solve it in 6, but not in 4
      martin_balsam on HN
  • Par value is too big a hint; hide it

    From 2 comments
    • Love it. The “par” value is a huge hint. You might consider hiding it
      stephenlf on HN
    • Played until 27. All the levels were pretty easy, 15-30 seconds per level. Mainly because of the "par" feature
      snowfield on HN
  • Difficulty spikes suddenly after easy start

    From 1 comment
    • This was incredibly easy and then it suddenly got incredibly hard
      sd9 on HN
  • Android back gesture interferes with mobile play

    From 2 comments
    • Android gestures need to be prevented in order for the game to work on mobile (drag finger from right to left go back). Nice game thought.
      atum47 on HN
    • Worked fine for me on Firefox on Galaxy Note 20. I've never run into single finger back gestures that can start anywhere - seems like that would break almost everything that…
      mkl on HN

Requests

  • Add daily levels

    From 2 comments
    • Great game, thanks for sharing. Would love to have a daily level.
      slig on HN
    • Thanks for replying. Since you're considering bigger levels, maybe three daily levels: easy / medium / hard. On my games I usually go with five levels [1], in different tabs that…
      slig on HN
  • Show par on result screen with try again option

    From 1 comment
    • I think if you make the par visible in the "result screen" and add a "try again" option to "next" this could make it more interesting without the need to ramp up difficulty. I…
      riffraff on HN

Questions

  • How is the solver or par computed

    From 2 comments
    • If anyone wants an extra challenge: think, how would you write a solver for this?
      bogdanoff_2 on HN
    • So what is your solution, I'm curious. Regarding the number of solvable boards. It is actually possible to calculate the exact number. The solvable boards correspond to the image…
      bogdanoff_2 on HN

Alternatives named

  • Quadromania (C64 game)

    From 1 comment
    • If you're into retrocomputing, the C64 game Quadromania (1987) has similar gameplay: https://archive.org/details/Quadromania_1987_CP_Verlag_de-en_cr_CHR_Docs
      Hackbraten on HN
  • Lights Out

    From 1 comment
    • Nice job. I'm reminded of the "Lights Out" game [1]. https://en.wikipedia.org/wiki/Lights_Out_(game)
      vunderba on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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