Subbania
Games
action game
SHOW HN2012
How HN took it
32 positive, 23 neutral or asking, 9 mixed, 21 critical, out of 85 comments about the project. Thread score +0.20.
Design: 18 for, 6 againstExecution: 0 for, 7 againstIdea: 1 for, 4 againstPricing: 1 for, 2 againstPerformance: 1 for, 2 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Art style and black-and-white visuals praised
From 3 comments
is it really B&W? was that a stylistic choice only, or are there some performance benefits? some of the artwork reminds me a lot of Yellow Submarine stuff.
mgkimsal on HNThe artwork is beautiful. I second the request for a playable demo, though.
johncoltrane on HNLove the strange atmospheric music, also the visual style is cool. Good job.
quattrofan on HN
Music and sound praised
From 2 comments
I really love the music and audio from the trailer video. The gameplay and art style looks great too. I'll be buying this in a couple of days once my exams are over.…
jay_m on HNVery cool. The sounds made my dog freak out like I've never seen her before. Good work!
shawnphoffman on HN
Congrats on shipping
From 2 comments
This looks awesome. Congrats.
rrbrambley on HNThis is great, and I have bought in support. Kudos on shipping!
becomevocal on HN
Objections
Cutscenes and dialogue too long for a demo
From 3 comments
Maybe I'm just impatient, but after the third consecutive cut-scene I just closed the window and uninstalled it. I think you should give the option to the user to skip the cut…
abrichr on HNAgreed, the cutscenes are way way too long for a demo! The dialogue took forever to change, as well. (Probably too long for the game, hard to judge.) For a demo, I think the…
shardling on HNThe dialogue scenes are way, way, way too long. To the point where I didn't even want to play anymore since the dialogue was taking too long.
donkeylipstick on HN
Browser-based game, prefers native platforms
From 1 comment
I love the style and artwork, and if this was an iOS game I would definitely buy it. But for me the problem of browser-based games is just that: they're browser-based, and the…
sgdesign on HN
PayPal-only purchase is a barrier
From 2 comments
In the comments of that page: Q.) "I’m really interested in the game, but dont want to support paypal. Is there any other method of purchase?" A.) "The only easy way for me to…
grepular on HNLooks really cool, and I love that the tech is pure html / js. I'd wish there was another option to buy except PayPal though.
Narretz on HN
Requests
Playable demo on the website
From 2 comments
Neat! Please release a simple playable demo. The video is enough to intrigue me, but not enough to get me to buy. (I just bought Osmos for my Android tablet, and it was the…
wpietri on HNLove, love the art on this. You should host a playable demo on your site!
hcarvalhoalves on HN
Option to skip cutscenes
From 2 comments
Maybe I'm just impatient, but after the third consecutive cut-scene I just closed the window and uninstalled it. I think you should give the option to the user to skip the cut…
abrichr on HNBought a copy. Good stuff. Some feedback: - get the option to skip cutscenes back in - these octopus dudes come way too close. It is too hard to dodge them. - if you get killed,…
jqueryfan33 on HN
Other payment options besides PayPal
From 2 comments
FYI, I bought my copy through the Chrome store because I've had so many negative experiences with PayPal. If it's preferable people buy through you, maybe doing something like…
ClifReeder on HNLooks really cool, and I love that the tech is pure html / js. I'd wish there was another option to buy except PayPal though.
Narretz on HN
Questions
Why HTML5 rather than Unity
From 2 comments
Knowing what you do now, with the memories of the terrible bugs you had to work through due to Chrome / OSX, would you still choose HTML5 over other cross-platform game engines…
tayl0r on HNI'm curious as to your reasoning behind spending 2 years developing this in HTML5? The art style is great and all, but you could have knocked up a game like this in an engine…
areeve on HN
Gamepad support
From 1 comment
Looks cool , I like quirky games. Since it uses JS , can I use my 360 pad or am I stuck with keyboard?
jiggy2011 on HN
Alternatives named
Unity
From 1 comment
I'm curious as to your reasoning behind spending 2 years developing this in HTML5? The art style is great and all, but you could have knocked up a game like this in an engine…
areeve on HN
CraftyJS
From 1 comment
Did you use any existing js frameworks in making the game? I've been writing a little puzzler/platformer using Crafty JS, and it seems to have a pretty flexible approach. Fair…
shardling on HN
Metroid and Yume Nikki (inspirations)
From 1 comment
It's more inspired by Metroid, Yume Nikki and Thunder Force, but I suppose a little bit was taken from In The Hunt. The original game was going to be much closer to In The Hunt,…
fiblye on HN