Recursive Pattern Pathfinder

Hardware

pcb autorouting

SHOW HN2026

26points
5comments
#1,753of 4,366 in 2026
Top 41%of 2026 by points

How HN took it

QuietFewer than 5 comments about the project

2 positive, 0 neutral or asking, 0 mixed, 0 critical, out of 2 comments about the project.

Docs: 1 for, 0 againstIdea: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Commenters find the project cool and a sweet application of AI.

    From 1 comment
    • This is super cool, any papers I can read on autorouting? I occasionally see inefficiencies[1][2] so I suspect this isn't exactly a free lunch, and I'd like to read something a…
      dvt on HN

Objections

  • Suspects autorouting approach has inefficiencies and is not a free lunch.

    From 1 comment
    • This is super cool, any papers I can read on autorouting? I occasionally see inefficiencies[1][2] so I suspect this isn't exactly a free lunch, and I'd like to read something a…
      dvt on HN

Requests

  • Requests papers on autorouting, especially critical ones.

    From 1 comment
    • This is super cool, any papers I can read on autorouting? I occasionally see inefficiencies[1][2] so I suspect this isn't exactly a free lunch, and I'd like to read something a…
      dvt on HN

Questions

  • Which papers on autorouting should be read?

    From 1 comment
    • This is super cool, any papers I can read on autorouting? I occasionally see inefficiencies[1][2] so I suspect this isn't exactly a free lunch, and I'd like to read something a…
      dvt on HN

Alternatives named

  • OpenROAD VLSI algorithms and game-dev pathfinding techniques such as navmeshes and Polyanya.

    From 2 comments
    • Despite what electrical engineers would claim, I think it's very under-studied under a modern lens. When people ask for good places to get started I usually tell them to just…
      seveibar on HN
    • Game developers do bake navmeshes that's true, but it's not the only technique, for example they've also come up with Polyana or "any-angle pathfinding"…
      seveibar on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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