Voronoi Go

Games

board game

SHOW HN2026

158points
26comments
#401of 4,366 in 2026
Top 10%of 2026 by points

How HN took it

DebatedReal support and real criticism

4 positive, 4 neutral or asking, 4 mixed, 4 critical, out of 16 comments about the project. Thread score 0.00.

Execution: 1 for, 1 againstDocs: 0 for, 2 againstPerformance: 0 for, 1 againstIdea: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun, novel twist on Go

    From 4 comments
    • Played a few games against the bot on the small board, enjoyed it. Game mechanics are trippy but easy to get used to, and are very natural for for a computerized Go variant.…
      nexthash on HN
    • Love it, such a novel idea! Honestly, as a long time Voronoi enthusiast, the idea of turning a regular grid into a Voronoi diagram is kind of obvious and I admit that this is…
      jazzprogramming on HN
    • Very well done. I had to enable desktop mode on a phone because the help dialog hides the board and the Next button is some meter below the bottom edge of the screen. That's the…
      pmontra on HN
    • Very well done. I had to enable desktop mode on a phone because the help dialog hides the board and the Next button is some meter below the bottom edge of the screen. That's the…
      pmontra on HN
  • Well executed

    From 1 comment
    • Very well done. I had to enable desktop mode on a phone because the help dialog hides the board and the Next button is some meter below the bottom edge of the screen. That's the…
      pmontra on HN

Objections

  • Hard to learn and tutorial is dense

    From 2 comments
    • Gonna be honest, this got a click from me as a golang developer having just come from the terminal multiplexer thread and I fully expected this to be about developing voronoi…
      xerox13ster on HN
    • Very interesting, but I feel like I'm too dumb to 'get it'. It's not intuitive at all what makes a move good or bad. I lost 5 games against the easy bot, by a lot. I'm OK at…
      ryankrage77 on HN
  • Bot is strong and hard to beat

    From 1 comment
    • 5 kyu in normal go here: I played a couple of games and got crushed by the AI. Groups are much harder to kill in this game, so having a large group of connected stones with zero…
      runarberg on HN
  • Mobile layout problems

    From 2 comments
    • Very well done. I had to enable desktop mode on a phone because the help dialog hides the board and the Next button is some meter below the bottom edge of the screen. That's the…
      pmontra on HN
    • Looks really cool. Saved for later because I'm on my phone right now. Ignored the warning and it was fine but the site refreshed sometimes which restarted the tutorial. The third…
      emaro on HN
  • Web version uses lots of CPU

    From 1 comment
    • Love it, such a novel idea! Honestly, as a long time Voronoi enthusiast, the idea of turning a regular grid into a Voronoi diagram is kind of obvious and I admit that this is…
      jazzprogramming on HN

Requests

  • Windows desktop version

    From 1 comment
    • Love it, such a novel idea! Honestly, as a long time Voronoi enthusiast, the idea of turning a regular grid into a Voronoi diagram is kind of obvious and I admit that this is…
      jazzprogramming on HN
  • Highlight latest moved piece

    From 1 comment
    • Played a few games against the bot on the small board, enjoyed it. Game mechanics are trippy but easy to get used to, and are very natural for for a computerized Go variant.…
      nexthash on HN
  • Better tutorial with played examples

    From 2 comments
    • Gonna be honest, this got a click from me as a golang developer having just come from the terminal multiplexer thread and I fully expected this to be about developing voronoi…
      xerox13ster on HN
    • Very interesting, but I feel like I'm too dumb to 'get it'. It's not intuitive at all what makes a move good or bad. I lost 5 games against the easy bot, by a lot. I'm OK at…
      ryankrage77 on HN

Questions

  • Why are the boards squares and not circles?

    From 1 comment
  • How to judge good versus bad moves

    From 1 comment
    • Very interesting, but I feel like I'm too dumb to 'get it'. It's not intuitive at all what makes a move good or bad. I lost 5 games against the easy bot, by a lot. I'm OK at…
      ryankrage77 on HN

Alternatives named

  • Go (traditional)

    From 2 comments
    • Played a few games against the bot on the small board, enjoyed it. Game mechanics are trippy but easy to get used to, and are very natural for for a computerized Go variant.…
      nexthash on HN
    • Long time go player here - this is really cool! I only played a little, but it is clear that this game strongly prefers tight extending connections. In go terms “territory.” I am…
      vessenes on HN
  • Magnetic Go

    From 1 comment
    • This was neat, well done! The only alternative version of Go I’ve played before was magnetic Go, where all the rules are the same except that, along the axis lines where you…
      simedw on HN
  • Equilibrium Voronoi puzzle game

    From 1 comment
    • As an aside I've also made a Voronoi puzzle game: https://code.gampleman.eu/equilibrium/equilibrium.html
      gampleman on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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