DOOMFORMER

AI

neural network

SHOW HN2026

131points
36comments
#502of 4,366 in 2026
Top 12%of 2026 by points

How HN took it

DebatedReal support and real criticism

5 positive, 5 neutral or asking, 0 mixed, 9 critical, out of 19 comments about the project. Thread score -0.10.

Idea: 3 for, 2 againstDocs: 0 for, 4 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Artistic and novel concept

    From 3 comments
    • As a fellow doom-weird-places-fitter, this is art. Congratulations :)
      kuberwastaken on HN
    • This is absolutely incredible. I feel like this could help visualize a neural network, but you have to know a lot about DOOM to really understand it.
      slowin on HN
    • This is so trippy, very cool, love it I made a classifier play doom[0]. But you turned the whole network into Doom! Amazing 0: https://playground.jeffyclassify.com/#doom
      nico on HN
  • Impressive and fun to read about

    From 2 comments

Objections

  • Documentation and writing look AI-generated and are hard to read

    From 3 comments
    • Oh, it's AI word-vomit.
      fwip on HN
    • There’s no use in writing docs at all if they contain near-zero density of information that can actually be deciphered. LLM word salad is not documentation, it’s only useful if…
      Sharlin on HN
    • Was there even a human involved at all, or was this a "no mistakes" prompt outcome? Nothing on this page looks made by a human, its _all_ generated, not a tiny bit of it, _all_…
      mg794613 on HN
  • Heavy use of LLMs makes the project feel less impressive

    From 2 comments
    • I wonder what the implementation actually adds over the idea itself. At least part of the appeal of these kinds of projects used to be "wow, someone was actually…
      frankling_ on HN
    • More AI slop. No thank you.
      tnms on HN

Requests

  • Make it compatible with Boom engine rather than ZDoom

    From 1 comment
    • I think it might be more interesting to target Boom/Boom-compatible, if possible, rather than ZDoom. ZDoom already has so many advanced features, you could implement the entire…
      mattmcal on HN
  • Help scaling up the project

    From 1 comment

Questions

  • What does the schedule and opt level in the benchmark mean

    From 1 comment
    • Awesome >a handwritten digit takes 163 seconds of real-time DOOM in one map at the default schedule and 8 seconds at --opt 3. What does this refer to? What does schedule mean…
      andai on HN
  • Was a human involved in building this

    From 1 comment
    • Was there even a human involved at all, or was this a "no mistakes" prompt outcome? Nothing on this page looks made by a human, its _all_ generated, not a tiny bit of it, _all_…
      mg794613 on HN

Alternatives named

  • Running DOOM on unusual hardware projects

    From 1 comment
    • I think that this is a fair point, for the general plethora of hobby projects present as well! However, I'd like to think I put a lot of effort into this, and this also isn't my…
      falperc on HN
  • Neural network classifier playing DOOM

    From 1 comment
    • This is so trippy, very cool, love it I made a classifier play doom[0]. But you turned the whole network into Doom! Amazing 0: https://playground.jeffyclassify.com/#doom
      nico on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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