Voxel Quest

Games

game engine

SHOW HN2013

203points
76comments
#71of 1,739 in 2013
Top 5%of 2013 by points

How HN took it

MixedNo clear lean

15 positive, 5 neutral or asking, 2 mixed, 4 critical, out of 26 comments about the project. Thread score +0.39.

Idea: 6 for, 0 againstDesign: 0 for, 4 againstDocs: 1 for, 0 againstExecution: 1 for, 0 againstPerformance: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

Objections

  • Flickering background is seizure-inducing

    From 2 comments
    • Please change the seizure-inducing flickering background, thanks.
      brokenparser on HN
    • There was once a Japanese cartoon show that was said to have actually induced seizures among susceptible viewers: http://www.cnn.com/WORLD/9712/17/video.seizures.update/ So it's…
      lutusp on HN
  • Font contrast is too low to read

    From 1 comment
    • Can you increase the contrast of the font? I can barely read gray-on-slightly-darker-gray, particularly at that size.
      nollidge on HN

Requests

  • Technical write-up of the rendering techniques

    From 2 comments
    • Sounds interesting, definitely be interested in a blog post with some details, for example, how it compares to the normal way of doing this sort of stuff (eg.…
      shadowmint on HN
    • But can we have a more in-depth post about how you do do it? Are you tessellating on the CPU? When you say "on the GPU", do you mean you have a geometry shader? What platform are…
      willvarfar on HN
  • Release for hobbyists to try in games

    From 1 comment
    • Is there any way for a hobbyist game dev to try out the engine in a game? say, for the next ludum dare or some such competition. I think real feed back comes from people using…
      chii on HN

Questions

  • Is the engine open source or licensed?

    From 1 comment
    • Is there any way for a hobbyist game dev to try out the engine in a game? say, for the next ludum dare or some such competition. I think real feed back comes from people using…
      chii on HN

Alternatives named

  • Euclideon Infinite Detail

    From 1 comment
    • Hi - I kind of have explained it a little bit in previous comments here - I was going to go more in depth on my website but last night I was running on very little sleep. Sorry!…
      gavanwoolery on HN
  • Marching cubes

    From 1 comment
    • It seems that he is using marching cubes [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html]
      samsaga2 on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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