Flappy Block

Games

flappy bird clone

SHOW HN2014

41points
15comments
#766of 2,272 in 2014
Top 34%of 2014 by points

How HN took it

CuriousMostly questions and neutral comments

1 positive, 4 neutral or asking, 0 mixed, 1 critical, out of 6 comments about the project. Thread score 0.00.

Execution: 1 for, 0 againstIdea: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • FlapFlap is a strong implementation of the same idea

    From 1 comment
    • I'm just going to point to FlapFlap [1] as well though it doesn't look like collisions are implemented yet. [1]: https://github.com/nathanborror/FlapFlap
      awhitty on HN

Objections

  • Not a real feat of engineering; collision detection is trivial

    From 1 comment
    • I only heard about Flappy Bird today because of the personal story around why it was taken down. However, this seems like just a remake of the helicopter game, which is fair…
      okamiueru on HN
  • Physics engine claim is unclear; UI widget animations versus a game engine

    From 1 comment
    • What do you mean by "iOS7 physics engine"? I can't imagine a game physics engine being included with the OS. Is this referring to a creative abuse of iOS UI widget animations?
      jey on HN

Requests

  • Add counters or on-screen score

    From 1 comment
    • That is a great implementation. It seems like Nathan is using SpriteKit while my implementation uses UIDynamics. I just ran it and it seems to have collisions implemented. Mine…
      joeblau on HN

Questions

  • Can SpriteKit and UIKit Dynamics be used together

    From 2 comments
    • is it possible to have both sprite kit and UIkitdynamics together
      jyothepro on HN
    • If you use SpriteKit, you have access to the other physics engine. And you should use that.
      hboon on HN
  • Is SpriteKit's physics engine Box2D

    From 2 comments
    • Yes, that's what I meant when I said SpriteKit contains an engine similar to Box 2D. I thought my comment was reasonably clear about SpriteKit not just being the physics engine.…
      interpol_p on HN
    • The SpriteKit physics engine uses Box2D internally. Here is a dump of the SpriteKit framework: https://ghostbin.com/paste/tm4ko b2* shows up in there many times. edit: slow pony
      cncool on HN

Alternatives named

  • FlapFlap (SpriteKit)

    From 1 comment
    • I'm just going to point to FlapFlap [1] as well though it doesn't look like collisions are implemented yet. [1]: https://github.com/nathanborror/FlapFlap
      awhitty on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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