lessmilk game 10

Games

browser platformer

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lessmilk game 10

I've been making one HTML5 game per week. Here's my 10th game

lessmilk.com

#html5 game#phaser#platformer#game prototype

362points
148comments
#31of 2,272 in 2014
Top 2%of 2014 by points

How HN took it

MixedNo clear lean

28 positive, 28 neutral or asking, 16 mixed, 16 critical, out of 88 comments about the project. Thread score +0.20.

Design: 13 for, 5 againstIdea: 7 for, 1 againstExecution: 1 for, 6 againstPerformance: 0 for, 4 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Good quality for time spent; tight, fun, polished mechanics

    From 3 comments
    • I'm impressed with the general quality:time-spent ratio. I think the basic level design and polish steps are fairly well done. Even the sluggish controls (as a number of people…
      keerthiko on HN
    • This is great! It's incredibly awesome how much you can take away from Mario and still have a fun game. I love how the rectangle slants to show that you are moving. The game…
      jakobe on HN
    • It's a great game. Just my sort of thing really and I really like the music. It only took a couple of minutes to beat though so it's a little short. Then again for a weeks work…
      Ellipsis753 on HN
  • Nostalgic minimalist style and music

    From 3 comments
    • I've been following your progress with these games and there are several I really like, most of which is I think #5 with the cube jumping. I can't sing you enough praise on…
      WesleyJohnson on HN
    • That was awesome. I finished it. I died 92 times. The jumping mechanics reminded me of "air control" in strafe jumping in Quake 2. Can you tell I haven't played games much…
      canadev on HN
    • I loved the games. They aren't simply demo projects, but real, interesting & challenging games! Good game play, actually enjoyed them! :)
      atulagarwal on HN
  • Inspiring one-game-per-week series

    From 3 comments
    • I've been following your progress with these games and there are several I really like, most of which is I think #5 with the cube jumping. I can't sing you enough praise on…
      WesleyJohnson on HN
    • This series of games is an inspiration. I decide to take another look into phaser after seeing your stuff!
      soapdog on HN
    • Thanks a lot for posting this as well as one of your posts I saw a few weeks ago. Because of your website I tried making my own simple game with Phaser and found it to be very…
      atom-morgan on HN

Objections

  • Controls and jump input feel laggy or unresponsive

    From 4 comments
    • Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between…
      sillysaurus3 on HN
    • I've been following your progress with these games and there are several I really like, most of which is I think #5 with the cube jumping. I can't sing you enough praise on…
      WesleyJohnson on HN
    • Responsiveness of the controls needs work, but the game was just frustrating enough. I died 19 times. Not nearly as brutal as super meat boy :P
      stefan_kendall3 on HN
    • Loved the 'artwork'. Simple but immediately familiar. Like some other commenters, I felt that sometimes my jumps weren't being registered.
      knackers on HN
  • Level design unclear or frustrating, lacks checkpoints

    From 2 comments
    • Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between…
      sillysaurus3 on HN
    • Responsiveness of the controls needs work, but the game was just frustrating enough. I died 19 times. Not nearly as brutal as super meat boy :P
      stefan_kendall3 on HN
  • Browser compatibility and performance issues (stutter, crashes)

    From 3 comments
    • It seems pretty stuttery on Safari running on my Mac, but was fun for a while - good job! I didn't actually like the explanations throughout the first few levels: sometimes it…
      davbryn on HN
    • Don't know if it's just me, but opening up the webpage crashes my browser. I'm using Firefox on an Ubuntu virtual machine.
      meylingtaing on HN
    • It takes longer to load than Skyrim.
      cognivore on HN
  • Gravity and collision feel off

    From 3 comments
    • Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between…
      sillysaurus3 on HN
    • Well done! A few bits of constructive criticism, based on my own experiences with making platformers in GameMaker: - you need to fix the gravity so it doesn't feel like it's on…
      tripzilch on HN
    • You hit detection is off. It you make a game with pure rectangles the detection should be completely precise.
      deletes on HN

Requests

  • Fix input lag and responsiveness

    From 2 comments
    • Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between…
      sillysaurus3 on HN
    • I've been following your progress with these games and there are several I really like, most of which is I think #5 with the cube jumping. I can't sing you enough praise on…
      WesleyJohnson on HN
  • Add touch support for mobile devices

    From 1 comment
    • A significant number of devices on the web don't have keyboards. They use touch as their primary interface. Please support touch devices.
      tantalor on HN
  • Add checkpoints or coyote-time jump leeway

    From 2 comments
    • Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between…
      sillysaurus3 on HN
    • Well done! A few bits of constructive criticism, based on my own experiences with making platformers in GameMaker: - you need to fix the gravity so it doesn't feel like it's on…
      tripzilch on HN
  • Open source the code

    From 1 comment
    • How experienced were you before you started? Have you coded before? Any reason you're not open sourcing your code? Seems like it'd be a great idea considering you're still…
      MichaelTieso on HN

Questions

  • What did you use for collision detection?

    From 1 comment
    • That's so good for a day. I made a similar game a while ago that took a few weeks! http://platformpixels.com/ I would be interested to know what you used for collision detection…
      gschier on HN
  • Why HTML5?

    From 1 comment
    • Fun game, hooked me for longer than I'd have liked. :) Curious why you chose HTML5?
      trevoragilbert on HN
  • Will you make revenue or release native apps?

    From 2 comments
    • Do you make any revenue from it?Or just pure hobby?
      razorsese on HN
    • You mean releasing native iOS/Android games? Yes, I'm thinking about it.
      lessmilk on HN

Alternatives named

  • Super Meat Boy

    From 2 comments
    • can't beat it my ass! http://i.imgur.com/xKTvH81.png :) great game. i enjoyed it! very similar to super meat boy
      ultimatedelman on HN
    • Responsiveness of the controls needs work, but the game was just frustrating enough. I died 19 times. Not nearly as brutal as super meat boy :P
      stefan_kendall3 on HN
  • Flappy Bird

    From 2 comments
    • I think these are the best set of flappy bird clones that have come out yet (except perhaps the flappy bird orbital game). Admittedly, only a couple of them truly qualify for…
      eric_h on HN
    • I may have bagged this game for being way too simple a few weeks ago. But after Flappy Bird, the genre seems to live on. It's annoyingly great. Keep up the good work!
      Dogamondo on HN
  • Thomas Was Alone

    From 1 comment
  • Cave Story

    From 1 comment
    • Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between…
      sillysaurus3 on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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