RGB of Life

Games

cellular automaton

SHOW HN2014

79points
31comments
#377of 2,272 in 2014
Top 17%of 2014 by points

How HN took it

MixedNo clear lean

3 positive, 9 neutral or asking, 0 mixed, 10 critical, out of 22 comments about the project. Thread score -0.27.

Design: 1 for, 7 againstIdea: 1 for, 2 againstPerformance: 1 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Visually pretty and fun to watch

    From 3 comments
    • Did a morning thing where I opened up a bunch of HN links in different tabs. Halfway through, my browser started seizing up, operating system becoming unresponsive. Spent 15…
      pp19dd on HN
    • Man, I love this thing. For extra beauty, turn on the pencil (it can stay the default color, black) and click-drag it across the canvas any which way while there are colors…
      konklone on HN
    • Gives an interesting effect when on weed, probably also true with other psychoactive drugs.
      mschuster91 on HN
  • Light on CPU usage

    From 1 comment
    • Looks great, and unlike most web demos this one is fairly light on CPU usage!
      null_ptr on HN

Objections

  • Layers don't interact, so it isn't really a 24-dimensional game

    From 3 comments
    • 24 parallel games of like != 24 dimensional game. It appears that the different layers do not interact with each other, or am I missing something?
      chrisBob on HN
    • Exactly - this is 24 separate 2 dimensional Games of Life overlaid on each other for visual effect. To be 24 dimensional, the rules would have to be quite different: at each turn…
      scrumper on HN
    • 24 parallel games combined in a way indecipherable to normal human eyes isn't terribly interesting to me. I find SmoothLife more interesting:…
      TazeTSchnitzel on HN
  • Patterns hard to discern; lower bits invisible to the eye

    From 2 comments
    • nice, but would be nice if we could set the number of simulations and speed. the patterns are not clearly discernable (for me personally).
      hakcermani on HN
    • You can only see them on games occupying higher bits, however. Lower bits (like the 1 or 2 bits, for example) can't be seen by the naked eye.
      TazeTSchnitzel on HN
  • Flashing colors may trigger seizures or migraines; needs warning

    From 2 comments
    • i'm _NOT_ trying to be funny. you should seriously consider putting a warning page on that site that this could induce seizures or migraines.
      rip747 on HN
    • Well, I'm not an expert, but the w3c Accesibility guidelines say: "2.3.1 Three Flashes or Below Threshold: Web pages do not contain anything that flashes more than three times in…
      singold on HN
  • Heavy on browser resources when left open

    From 1 comment
    • Did a morning thing where I opened up a bunch of HN links in different tabs. Halfway through, my browser started seizing up, operating system becoming unresponsive. Spent 15…
      pp19dd on HN

Requests

  • Add a warning page or start button

    From 2 comments
    • I think a better experience is possible with a start button over a static background to provide the viewer with an idea about what they're about to get into.
      ewest on HN
    • i'm _NOT_ trying to be funny. you should seriously consider putting a warning page on that site that this could induce seizures or migraines.
      rip747 on HN
  • Add controls for number of layers and speed

    From 1 comment
    • nice, but would be nice if we could set the number of simulations and speed. the patterns are not clearly discernable (for me personally).
      hakcermani on HN
  • Add touch event support

    From 1 comment
  • Label the buttons

    From 1 comment
    • That's really nice. Some labeling for buttons would be appreciated. (am on Chrome on a Mac)
      hetid on HN

Questions

  • Is the source code available?

    From 1 comment
    • do you have the source code of this? I had an awesome idea a long time ago that is almost the same as that, but I was a CS noob and tried it in Java... can you throw that on…
      guidopallemans on HN

Alternatives named

  • SmoothLife

    From 1 comment
    • 24 parallel games combined in a way indecipherable to normal human eyes isn't terribly interesting to me. I find SmoothLife more interesting:…
      TazeTSchnitzel on HN
  • Color Life by node99

    From 1 comment
    • I always liked the idea of color life. I like that this did one game for each bit. That's an interesting take on it and the results look nice. I made a quick color life a few…
      DougHaber on HN
  • Srolfe GameOfLife.js

    From 1 comment
    • Very cool! I had started on a basic GOL recently as well (HTML5/Canvas): http://srolfe.github.io/GameOfLife.js/ Still very much a WIP, but it was getting there.
      chewmieser on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

Add a badge to your READMEShown on HackerShow
[![Shown on HackerShow](https://hackershow.org/badge.svg)](https://hackershow.org/show/7685323)