Tuff.gb
Games
platformer game
SHOW HN2014
How HN took it
10 positive, 19 neutral or asking, 2 mixed, 7 critical, out of 38 comments about the project. Thread score +0.07.
Execution: 4 for, 3 againstDesign: 4 for, 3 againstIdea: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Attention to detail and art style
From 3 comments
The attention to detail is awesome - I played for a little bit, then started reading, and when I scrolled up the little bunny character was sleeping!
pavel_lishin on HNWow fantastic. I can't wait to see it complete. Great art style and control feel. Lots of nice subtle details.
bane on HNCool, came here to report the exact same bug. Twitching, and doing the down smash eventually caused me to warp through the floor and initiate an endless fall into white…
araes on HN
Controls and game feel
From 2 comments
Wow fantastic. I can't wait to see it complete. Great art style and control feel. Lots of nice subtle details.
bane on HNThe feel of this game reminds me a lot of Montezuma's Revenge, a classic in my book. Very cool, and nicely done! I really like your project page as well, very concise, extremely…
dahart on HN
Objections
Bugs that let players fall out of the map
From 3 comments
Very cool. Not sure this was meant to happen, but at one point I did a double jump over a wall and then just started to continuously fall and it never stopped.
tvirelli on HNi fell below the water and began infinite falling ----- really cool and impressive that you developed an published a game on such a platform, that's still easily playable via a…
hayksaakian on HNPretty nice, I was even able to go out of bounds :)
gnuvince on HN
Blind jumps and hazards cause frustrating deaths
From 1 comment
Cool, came here to report the exact same bug. Twitching, and doing the down smash eventually caused me to warp through the floor and initiate an endless fall into white…
araes on HN
Audio garbled with Spotify in Chrome on Mac
From 1 comment
Open up spotify on your mac and start playing a song. Visit http://bonsaiden.github.io/Tuff.gb is the audio from spotify garbled? I submit this bug:…
jastanton on HN
Requests
Full screen support
From 1 comment
Can I play this game in full screen?
thanesh on HN
Turn off sound by default
From 1 comment
The sound I get when I open this page is pretty sharp, noisy and unpleasant. I prefer it when websites have that turned off by default (unless it's obvious that the web-page…
Dewie on HN
Questions
Why JavaScript for the assembler
From 1 comment
So why JavaScript for the assembler? Was it familiarity with the language, did the dynamic nature of the language help out...?
ralphc on HN
How sounds and sprites are added
From 1 comment
Could you go into a little more detail on how the process is for adding sounds and sprites to the game? I am very interested in this type of work and have been hacking at trying…
bttf on HN
Resources for GB development
From 1 comment
Awesome project! So, are there any hard-way books or something, to begin developing for GB platforms? ASM and C have already learned by me, but I'm really frightened about code…
0xA115A on HN
Alternatives named
Knytt and Knytt Stories
From 1 comment
Reminds me a lot of Knytt and Knytt Stories created by Nicklas "Nifflas" Nygren [1] [1] - http://nifflas.ni2.se/
matthewwiese on HN
Drag'n'Derp cartridge
From 1 comment
If folks want to try it on a real Gameboy without all the wires, the Drag'n'Derp works pretty well. It's a Gameboy cart with a USB port for easy writing: http://derpcart.com/
stevelosh on HN
GBDK (C for Game Boy)
From 1 comment
Maybe C? http://gbdk.sourceforge.net/#Highlights http://gbdk.sourceforge.net/examples.html
adamman on HN