Axis

Games

multiplayer math game

SHOW HN2014

110points
49comments
#253of 2,272 in 2014
Top 12%of 2014 by points

How HN took it

DebatedReal support and real criticism

8 positive, 6 neutral or asking, 4 mixed, 13 critical, out of 31 comments about the project. Thread score -0.10.

Idea: 4 for, 5 againstPerformance: 0 for, 5 againstDesign: 0 for, 2 againstExecution: 1 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun and a great way to teach math

    From 3 comments
    • Just played this and it is great. However the other player (in the chat) was saying that he could not fire sometimes. And later on I was also unable to both post messages and to…
      captaintacos on HN
    • Very nice concept. Reminds me a lot of my TI-83 graph calculator days with a small dose of Scorched Earth :).
      cbab on HN
    • > Copy paste is disabled remember... s/The user just copy and pastes it into the game./The user emulates his keyboard typing that string. I don't see the point in this. It's just…
      madez on HN
  • Want a beginner mode to learn function shapes

    From 2 comments
    • It would be nice to have a beginner version where we can choose functions from a menu and get an idea of what the curve looks like. Then, once I am back up to speed I can play…
      gamerDude on HN
    • Fantastic. Awesome game! Few suggestions: 1. Show me a ghost path for the previously fired missile 2. Have a library of functions to choose from with an idea of what the curve…
      krat0sprakhar on HN

Objections

  • Game freezes, crashes or is down often

    From 5 comments
    • Looks like it's gone :( but it was great fun
      akst on HN
    • Really great idea, too bad it freezes almost every game. I think it just died...
      readerrrr on HN
    • An error occurred in the application and your page could not be served. Please try again in a few moments.
      galapago on HN
    • and it's down
      jastr on HN
    • Looks great but neither buttons start a game for me.
      joshdance on HN
  • Turns take too long; waiting slows play

    From 3 comments
    • This is awesome. I wish turns were simultaneous, so that there was less time spent waiting.
      chromakode on HN
    • Great concept, but it takes too long to plan shots. It means that people drop out of games quickly. Having a library of functions available would definitely help with this.
      Cogito on HN
    • Fantastic. Awesome game! Few suggestions: 1. Show me a ghost path for the previously fired missile 2. Have a library of functions to choose from with an idea of what the curve…
      krat0sprakhar on HN
  • Step functions and copy-paste make it easy to solve with a bot

    From 3 comments
    • I was surprised to see that many people didn't know how to define a step function. One way to do it is: size_of_jump*max(0, sign(x-position_of_jump)). Also, max(0,…
      madez on HN
    • Its easy to write a tool that produces a function in every round using step functions that kills the maximal number of enemys. I love this kind of game so I think its very sad…
      madez on HN
    • You can just analyze the graphical output of the browser and hence make your hack useless. The underlying problem of this game is just too easy to solve.
      madez on HN

Requests

  • Add a function library or preview of curves

    From 3 comments
    • Fantastic. Awesome game! Few suggestions: 1. Show me a ghost path for the previously fired missile 2. Have a library of functions to choose from with an idea of what the curve…
      krat0sprakhar on HN
    • Great concept, but it takes too long to plan shots. It means that people drop out of games quickly. Having a library of functions available would definitely help with this.
      Cogito on HN
    • It would be nice to have a beginner version where we can choose functions from a menu and get an idea of what the curve looks like. Then, once I am back up to speed I can play…
      gamerDude on HN
  • Add a license, readme and contribution guidelines

    From 2 comments
    • Should probably put a license, readme and maybe some contrib guidelines up.
      stephentmcm on HN
    • Fantastic. Awesome game! Few suggestions: 1. Show me a ghost path for the previously fired missile 2. Have a library of functions to choose from with an idea of what the curve…
      krat0sprakhar on HN
  • Reduce waiting time or make turns simultaneous

    From 2 comments
    • Fantastic. Awesome game! Few suggestions: 1. Show me a ghost path for the previously fired missile 2. Have a library of functions to choose from with an idea of what the curve…
      krat0sprakhar on HN
    • This is awesome. I wish turns were simultaneous, so that there was less time spent waiting.
      chromakode on HN
  • Add a team option

    From 1 comment

Questions

  • How to define a step function

    From 3 comments
    • Someone just rocked me with a step function. I'm intrigued.
      NH_2 on HN
    • That surprised me as well. After some thinking I came up with min and max. If, for example, I want to change direction after x==4 I can do use ``` -1.5(max(x,4)-4) 0 4 -----, \ \…
      svckr on HN
    • I am not sure if this is a step function, but I saw someone pretty much do an octagon shape to hit someone. How?
      dmak on HN
  • Is there a link to the source code

    From 1 comment

Alternatives named

  • Grapher on OS X or web graphing calculators

    From 1 comment
    • If you have OS X, you could probably pop open Grapher and try a few curves there. But if you don't, I'm sure there's some web app for visualising curves as well.
      akst on HN
  • TI-83 graphing calculator and Scorched Earth

    From 1 comment
    • Very nice concept. Reminds me a lot of my TI-83 graph calculator days with a small dose of Scorched Earth :).
      cbab on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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