wizardwarz
Games
multiplayer browser game
SHOW HN2015
62points
10comments
#457of 2,565 in 2015
Top 18%of 2015 by points
How HN took it
QuietFewer than 5 comments about the project
0 positive, 1 neutral or asking, 1 mixed, 0 critical, out of 2 comments about the project.
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
The game is fun
From 1 comment
Games fun. Although, unstable. The site died twice so far. I'd be interested to know the problems you're running into right now as it's hard to figure out the bottlenecks of…
octaveguin on HN
Objections
Server is unstable and crashed under load
From 1 comment
Games fun. Although, unstable. The site died twice so far. I'd be interested to know the problems you're running into right now as it's hard to figure out the bottlenecks of…
octaveguin on HN
Questions
What are the server bottlenecks under this load
From 1 comment
Games fun. Although, unstable. The site died twice so far. I'd be interested to know the problems you're running into right now as it's hard to figure out the bottlenecks of…
octaveguin on HN
Alternatives named
PlayCanvas
From 1 comment
Looks cool. How was your experience with three.js? Did you check out the PlayCanvas engine: https://github.com/playcanvas/engine - it's a bit more geared towards games.
MayorOfMonkeys on HN
Phaser
From 1 comment
I've experimented with PlayCanvas and the upfront load time is a deal breaker. It feels bloated. Three is impressively small (although I know it doesn't try to do nearly as…
octaveguin on HN
cocos2d-js
From 1 comment
Nice, I just created a web version of my upcoming mobile game using cocos2d-js. You can play it here: http://www.adhyet.com/flamingnotes/ I ported the C++ code from cocos2d-x to…
kidproquo on HN