Hypatia 0.2
Games
game engine
SHOW HN2015
How HN took it
6 positive, 5 neutral or asking, 1 mixed, 3 critical, out of 15 comments about the project. Thread score +0.21.
Idea: 4 for, 0 againstDocs: 0 for, 2 againstExecution: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Nostalgia for classic RPG and Zelda-style games
From 3 comments
This brings back SO many memories of the earliest "programming" I ever did: RPG Maker 2000. The stuff I wrote could barely even be called 'games' (after all, I was about 12 years…
mhink on HNgood stuff indeed :) brings back fond memories of that class of game.
zem on HNAdventure and Action Adventure are completely different things in my book.
hundunpao on HN
Non-programmer manual and beginner focus appreciated
From 2 comments
Loved the general idea and the non-programmer manual. Would also love if it will be ported to http://www.pygame.org/project-Pyjsdl-2888-4709.html in the future, so it could be…
blingojames on HNNeat! I like the idea of having both programmer and non-programmer customizability: it invites collaboration as well as people who start as non-programmers to expand their…
trishume on HN
Interesting idea for beginners and collaboration
From 1 comment
Neat! I like the idea of having both programmer and non-programmer customizability: it invites collaboration as well as people who start as non-programmers to expand their…
trishume on HN
Objections
Only supports desktop platforms, no iOS
From 1 comment
Doesn't seem to support iOS, so I wouldn't recommend it for any development where you are hoping to earn money, but could be a fun thing to play around with and learn, maybe, I…
lnanek2 on HN
Name suggests a different genre than Zelda-style action adventure
From 2 comments
Adventure and Action Adventure are completely different things in my book.
hundunpao on HNI agree that it's misleading based on the title. On the site and in the text above it's more explicit about being a Zelda-like engine for action adventure games, and it looks…
joncameron on HN
Too hard for complete beginners without GUI editors
From 2 comments
I like how this is aimed at beginners (non-programmers). Although I don't think it's really possible for a complete neophyte to pick up this project and make something, it seems…
reedlaw on HNGUI-based editors/viewers should be your next goal if your want to capture non-programmer users. People who don't program are far less likely to be comfortable poking around in…
mistagiggles on HN
Requests
GUI-based map or scene editor
From 2 comments
GUI-based editors/viewers should be your next goal if your want to capture non-programmer users. People who don't program are far less likely to be comfortable poking around in…
mistagiggles on HNLooks good so far! Have a look at unity for inspiration for gui, I've seen plenty of non programers use it very effectively because of how user friendly it is
mattisdada on HN
Support for Tiled map editor
From 1 comment
What about using the Tiled map editor? [1] Maybe your project could support features of maps created in Tiled out of the box. 1. http://www.mapeditor.org/
reedlaw on HN
Browser port
From 1 comment
Loved the general idea and the non-programmer manual. Would also love if it will be ported to http://www.pygame.org/project-Pyjsdl-2888-4709.html in the future, so it could be…
blingojames on HN
Benchmarks on performance
From 1 comment
Is there any idea of what kind of performance a game framework like this gets on various platforms? I've been curious about PyGame for a long time, but it always felt like it…
mtrpcic on HN
Questions
What performance can be expected on various platforms and map sizes
From 1 comment
Is there any idea of what kind of performance a game framework like this gets on various platforms? I've been curious about PyGame for a long time, but it always felt like it…
mtrpcic on HN
Alternatives named
RPG Maker 2000
From 1 comment
This brings back SO many memories of the earliest "programming" I ever did: RPG Maker 2000. The stuff I wrote could barely even be called 'games' (after all, I was about 12 years…
mhink on HN
OHRRPGCE
From 1 comment
YES, EXACTLY, I feel like this project brings me full circle--OHRRPGCE got me into programming, and now I made my OWN game engine. :) Communities are beautiful like that.
lillian-lemmer on HN
Unity
From 1 comment
Looks good so far! Have a look at unity for inspiration for gui, I've seen plenty of non programers use it very effectively because of how user friendly it is
mattisdada on HN
PyGame
From 1 comment
Is there any idea of what kind of performance a game framework like this gets on various platforms? I've been curious about PyGame for a long time, but it always felt like it…
mtrpcic on HN
Adventure Game Studio
From 1 comment
I agree that it's misleading based on the title. On the site and in the text above it's more explicit about being a Zelda-like engine for action adventure games, and it looks…
joncameron on HN