WebRTC Serverless 2-player 2048

Games

browser game

SHOW HN2016

11points
13comments
#1,716of 2,264 in 2016
Top 76%of 2016 by points

How HN took it

QuietFewer than 5 comments about the project

1 positive, 0 neutral or asking, 0 mixed, 0 critical, out of 1 comments about the project.

Docs: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Good source for learning WebRTC data channels

    From 3 comments
    • This looks like a good source to learn WebRTC data channels. Correct?
      n-gauge on HN
    • We just wrote a very detailed step-by-step article on getting started with WebRTC data channels using TDD:…
      jczhang on HN
    • I've searched the internet for a quick demo/tutorial of WebRTC that teached me to send a text from one computer to another. Couldn't find anything small and simple enough and…
      fiatjaf on HN

Objections

  • Calling it serverless is misleading since a broker server is needed to connect peers

    From 3 comments
    • "Serverless" ? how do players connect with each others? I bet it isn't serverless at all. When will developers stop using these buzzwords that are effectively lies, from a strict…
      aikah on HN
    • > Its webrtc, so direct peer to peer connections during gameplay. How does one player knows I'm connected without a server that tracks remote connections ? please explain. edit:…
      aikah on HN
    • > It'd be cool if you knew what you were talking about. It'd be cool if people stop using bullshit buzzword in order to promote a project. There is a server period. It doesn't…
      aikah on HN
  • Does not work in Safari due to lack of WebRTC support

    From 1 comment
    • Note: due to lack of support for WebRTC in Safari, the demo won't work on iOS or Mac Safari.
      chrischen on HN

Questions

  • How do players connect without a server?

    From 2 comments
    • "Serverless" ? how do players connect with each others? I bet it isn't serverless at all. When will developers stop using these buzzwords that are effectively lies, from a strict…
      aikah on HN
    • > Its webrtc, so direct peer to peer connections during gameplay. How does one player knows I'm connected without a server that tracks remote connections ? please explain. edit:…
      aikah on HN

Alternatives named

  • Serverless WebRTC example by cjb on GitHub

    From 1 comment
    • Dude. You're really focusing on the wrong thing here. No one is lying or attempting to deceive. At worst, the term is being used loosely - at worst. At best it's only referring…
      chrisbraddock on HN
  • Tutorial on WebRTC data channels with TDD on Medium

    From 1 comment
    • We just wrote a very detailed step-by-step article on getting started with WebRTC data channels using TDD:…
      jczhang on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

Add a badge to your READMEShown on HackerShow
[![Shown on HackerShow](https://hackershow.org/badge.svg)](https://hackershow.org/show/12788147)