DeepUI Programming Studio

Dev tools

visual programming environment

SHOW HN2017

186points
128comments
#189of 2,242 in 2017
Top 9%of 2017 by points

How HN took it

MixedNo clear lean

4 positive, 20 neutral or asking, 2 mixed, 21 critical, out of 47 comments about the project. Thread score -0.32.

Idea: 3 for, 7 againstDesign: 0 for, 8 againstDocs: 0 for, 3 againstExecution: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Ideas are good and worth pursuing despite skeptics

    From 1 comment
    • I worked on Accelsor which is a tactile-spatial programming language, and I think the ideas here are actually really good (so don't let HN haters get you down). Ultimately work…
      marknadal on HN
  • Direction of visual, direct-manipulation programming seems promising

    From 2 comments
    • I like it and I think this is the general direction that creating applications will look like in the future. But don't throw away text-based programming yet; the wiser move would…
      delegate on HN
    • I like the idea of a physical analog to game logic, e.g. tripping a certain condition based on collision mechanics. This could be useful for something akin to Game Maker, and I'd…
      alunaryak on HN

Objections

  • Video and site are hard to understand and explain the product poorly

    From 4 comments
    • Is it just me? Or does this look 10 times geekier than writing actual code? I think the project is trying to be a user friendly way of writing programs, and I think that's an…
      cocktailpeanuts on HN
    • The video was trying to do two things at once: explain the goals and high level ideas as well as demonstrate "syntax" (the clicks and drag and drops). Since these are both new to…
      vashington on HN
    • I watched the video but have no idea what I'm looking at, it's supposed to be a pong game of some sort?
      org3432 on HN
    • I found the video quite confusing. It seems like its great for things that have an on-screen spatial meaning like the pong example game[1]. But what if I want to represent…
      dkersten on HN
  • Fullscreen autoplay video is user-hostile

    From 3 comments
    • Some feedback on the website: IMO, it's obnoxious and disrespectful to play full screen video like you're doing. That just made me close it immediately and leave after reading…
      TheAceOfHearts on HN
    • >It's in the bottom right. Not in OP's video. There's literally no way to escape the full-screen without pressing the escape key. You can't even double-click. I'm actually…
      Throwaway23412 on HN
    • That auto full screen thing is infuriating.
      swalsh on HN
  • Visual approaches become unmanageable as complexity grows

    From 3 comments
    • From what I understand after watching true video, I think this abstraction could work for extremely simple implementation details, but once the implementation gets even slightly…
      relics443 on HN
    • This seems quite similar to LabView. So I imagine it'll have similar pros and cons: LabView is great for putting together quick prototypes for e.g data collection or…
      jdiez17 on HN
    • As soon as I saw a logic gate implemented for a single keypress I was "noping" out of there. Visual methods, to a one, break down quickly when they reproduce low-level digital…
      buzzybee on HN
  • No open source version, so hard to trust

    From 2 comments
    • Some feedback on the website: IMO, it's obnoxious and disrespectful to play full screen video like you're doing. That just made me close it immediately and leave after reading…
      TheAceOfHearts on HN
    • Like so many projects on the internet: Lots of big words and ideas, but no content. Show us some actual tech and code and I might throw my money your way. Or better: Release your…
      pttrsmrt on HN

Requests

  • Open source release

    From 2 comments
    • Some feedback on the website: IMO, it's obnoxious and disrespectful to play full screen video like you're doing. That just made me close it immediately and leave after reading…
      TheAceOfHearts on HN
    • Like so many projects on the internet: Lots of big words and ideas, but no content. Show us some actual tech and code and I might throw my money your way. Or better: Release your…
      pttrsmrt on HN
  • Explanation video or detailed docs

    From 3 comments
    • The video was trying to do two things at once: explain the goals and high level ideas as well as demonstrate "syntax" (the clicks and drag and drops). Since these are both new to…
      vashington on HN
    • Can't watch the video right now. Anyone can summarize it? What is this / how does it work (from a user standpoint)? (Pro-tip for the site; screenshots and concrete descriptions…
      aylmao on HN
    • Many people did not understand the video so I am going to create a detailed explanation.
      Naeron on HN
  • Linux support

    From 1 comment

Questions

  • How do abstract structures like trees or AI logic get represented?

    From 1 comment
    • I found the video quite confusing. It seems like its great for things that have an on-screen spatial meaning like the pong example game[1]. But what if I want to represent…
      dkersten on HN
  • How does logic map to the visual language and symbols?

    From 2 comments
    • Looks interesting. I would like a more detailed look at the visual language being used here. How is logic projected out into the physical world, is it simply making variables…
      seanmcdirmid on HN
    • I found the video quite confusing. It seems like its great for things that have an on-screen spatial meaning like the pong example game[1]. But what if I want to represent…
      dkersten on HN

Alternatives named

  • LabVIEW

    From 2 comments
    • This seems quite similar to LabView. So I imagine it'll have similar pros and cons: LabView is great for putting together quick prototypes for e.g data collection or…
      jdiez17 on HN
    • So they've reinvented Matlab Simulink or LabVIEW with a dorky interface and .5% of the functionality.
      revelation on HN
  • Unreal Engine Blueprints

    From 1 comment
    • Looks very similar to blueprints in UE4, with more visual integration of what actually happens.
      petterfaiknavn on HN
  • Unity

    From 1 comment
    • I like it and I think this is the general direction that creating applications will look like in the future. But don't throw away text-based programming yet; the wiser move would…
      delegate on HN
  • Game Maker

    From 1 comment
    • I like the idea of a physical analog to game logic, e.g. tripping a certain condition based on collision mechanics. This could be useful for something akin to Game Maker, and I'd…
      alunaryak on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

Add a badge to your READMEShown on HackerShow
[![Shown on HackerShow](https://hackershow.org/badge.svg)](https://hackershow.org/show/13628530)