BepuPhysics
Languages and libraries
physics engine library
SHOW HN2019
108points
25comments
#447of 2,195 in 2019
Top 21%of 2019 by points
How HN took it
CuriousMostly questions and neutral comments
3 positive, 7 neutral or asking, 0 mixed, 0 critical, out of 10 comments about the project. Thread score +0.24.
Design: 2 for, 0 againstIdea: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Impressive demo and humorous intro video
From 2 comments
This is very impressive! But honestly I am here to comment about the humor in the demo video. The section towards the end starting from the shrinkwrapped newts genuinely made me…
theprotocol on HNWell done! love the intro vid.
tadeusz_wojcik on HN
Long-awaited v2 release
From 1 comment
V2 has been a looooong time coming, kudos to the bepu team. For those wondering why C#, one word; monogame. (And previously, xna)
Vanit on HN
Objections
Performance is CPU-only, no GPGPU use
From 2 comments
Should not one use GPGPU for physics to get the best performance? Does not seem like your library does that. Also, do you have a performance comparison with other physics engines?
lostmsu on HNAgree with almost everything. > if you want to run physics serverside, it’ll probably need to run on things that aren’t windows On the other hand, you’re in control of hardware.…
Const-me on HN
Unity compatibility of v2 is uncertain and reportedly poor
From 1 comment
To make things a little stranger, it's worth mentioning that I'm not sure if bepuphysics v2 works well with Unity right now. Attempts in the last several months by users trying…
rossnordby on HN
Requests
Cross-platform support via Mono or .NET Core
From 1 comment
Great (and humorous) video demo, Could this be made cross-platform using Mono or .NET Core?
gitgud on HN
Performance comparison with other physics engines
From 1 comment
Should not one use GPGPU for physics to get the best performance? Does not seem like your library does that. Also, do you have a performance comparison with other physics engines?
lostmsu on HN
Questions
Why C# was chosen
From 2 comments
Good stuff, just a question, why c#?
xchip on HNErm, why not? Seriously question.
GordonS on HN
Are there demos or games built with the library
From 1 comment
Came to say the same thing, fun story, great demo! Are there any other demos/games built with the library yet?
mythz on HN
Alternatives named
PhysX
From 1 comment
I feel a little gross about headlining aggressive benchmarks with other engines, especially since most of them are free and open source just like bepuphysics. Plus, I learned a…
rossnordby on HN
Bullet
From 1 comment
I feel a little gross about headlining aggressive benchmarks with other engines, especially since most of them are free and open source just like bepuphysics. Plus, I learned a…
rossnordby on HN
Box2D
From 1 comment
I feel a little gross about headlining aggressive benchmarks with other engines, especially since most of them are free and open source just like bepuphysics. Plus, I learned a…
rossnordby on HN