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Games

programming strategy game

SHOW HN2019

444points
87comments
#40of 2,195 in 2019
Top 2%of 2019 by points

How HN took it

DebatedReal support and real criticism

13 positive, 14 neutral or asking, 1 mixed, 12 critical, out of 40 comments about the project. Thread score +0.02.

Design: 3 for, 4 againstPricing: 0 for, 3 againstIdea: 2 for, 0 againstExecution: 0 for, 2 againstDocs: 1 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun concept, Core War-like idea

    From 2 comments
    • Cool, a modern day Core War! https://en.wikipedia.org/wiki/Core_War
      jacquesm on HN
    • Congratulations, looks awesome. I had an idea for similar kind of game where you are a wizard and program your own spells. The mechanics would be inspired by how magic works in…
      black_knight on HN
  • Congratulations on launch

    From 2 comments
    • Congratulations, looks awesome. I had an idea for similar kind of game where you are a wizard and program your own spells. The mechanics would be inspired by how magic works in…
      black_knight on HN
    • On iOS. Signup Email input should be of type email. Password length feedback should be inline - not after typing pw twice and submitting. Gave up at the ‘place two bots’ stage.…
      AlexMuir on HN

Objections

  • Loot boxes / salvage packs criticized as predatory

    From 2 comments
    • Shame about the loot boxes. https://i.imgur.com/NvQIJaG.png
      fortyseven on HN
    • I think that with the current climate of gaming, this is a minefield to answer, and I don't think it does me any good to answer it. It feels like a "gotcha, I knew it!" kind of…
      Adam13531 on HN
  • Hard to start; unclear how to place bots on iOS

    From 1 comment
    • On iOS. Signup Email input should be of type email. Password length feedback should be inline - not after typing pw twice and submitting. Gave up at the ‘place two bots’ stage.…
      AlexMuir on HN
  • Programming may feel overwhelming for non-developers

    From 1 comment
    • Full on programming as a mechanic seems overwhelming, but I like the idea of automation in strategy games I’ll give your game a try, maybe I’ll be proved wrong
      sportanova on HN

Requests

  • Better mobile signup and onboarding UX

    From 1 comment
    • On iOS. Signup Email input should be of type email. Password length feedback should be inline - not after typing pw twice and submitting. Gave up at the ‘place two bots’ stage.…
      AlexMuir on HN
  • Add Math.sqrt for distance calculations

    From 2 comments
    • One problem I'm having, when manually editing the code, is using Math functions. Ideally, I'd like to calculate the square root of an expression, but whenever I try to use Math…
      ALittleLight on HN
    • What's the rationale for excluding sqrt? And, do you allow Math.pow (since that's the same thing)?
      tardo99 on HN

Questions

  • How the maker affords development and why salvage packs were chosen

    From 2 comments
    • How the hell did you have the ability to drop 5000 hours on this?
      Madmallard on HN
    • I think that with the current climate of gaming, this is a minefield to answer, and I don't think it does me any good to answer it. It feels like a "gotcha, I knew it!" kind of…
      Adam13531 on HN
  • How streaming development worked

    From 1 comment
    • How was streaming development of the game? Are you concerned about your source being visible? Or feeling like you are being watched or judged while coding? When did you start…
      Pfhreak on HN

Alternatives named

  • Core War

    From 1 comment
    • Cool, a modern day Core War! https://en.wikipedia.org/wiki/Core_War
      jacquesm on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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