pantel.is
Games
first-person dungeon game
SHOW HN2020
How HN took it
17 positive, 9 neutral or asking, 10 mixed, 18 critical, out of 54 comments about the project. Thread score +0.03.
Design: 2 for, 9 againstExecution: 3 for, 6 againstIdea: 6 for, 0 againstPerformance: 1 for, 3 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Impressive technical experiment and atmosphere
From 4 comments
Very awesome. In 1989 a game like that would have been an AAA title (well if given the resources to make it 40+ hours) And it brings back memories of so many games I played when…
coding123 on HNSuper impressive! I'd love to see a write up on how it was done. Do you think this is more performant that webgl?
jonny_eh on HNAwesome! Played it on my desktop and didn't have any issues with it being too dark as others have suggested. Keep up the good work.
fxleach on HNGreat work, very impressive and creative project.
tsarlatanos on HN
Nostalgia for 80s/90s dungeon crawlers
From 3 comments
Ultima Underworld vibe
rado on HNKind of reminded me of Elder Scrolls 1 : Arena.
zadkey on HNnice! played until the ending so far.
killa_kyle on HN
Objections
Scene is too dark
From 2 comments
Really interesting! But why is the scene so dark? Gave up sooner than I'd like because had to squint really hard on the phone screen.
flockonus on HNI agree, it could be brighter. SUPER DARK.
arxpoetica on HN
WASD and mouse-look controls are awkward and not remappable
From 3 comments
Thanks a lot for sharing! Very interesting experiment. That said, please please, no "WASD". This is very uncomfortable on non-QWERTY keyboard layouts. There are two solutions to…
s_gourichon on HNGood work, but I guess I'm too old-school: Mouse look and WASD give me fits.
msla on HNGot the torch in the hole! Holding the mouse button to look around is awkward, but it was fun!
nicetryguy on HN
Text overflows the screen on mobile and small viewports
From 3 comments
Awesome, I really like that it works on mobile, the controls are cool. Well almost the text flows out of the screen. I'm using Firefox mobile.
sydd on HNInteresting, tried it on my 1980x1080 monitor and I had to scroll down to read the text. It doesn't seem to adapt very well to non-square browser sizes. Also when viewing videos…
dubcanada on HNIt's not a resolution/aspect ratio issue it's a viewport vertical size issue. Anything with less than 768 absolute CSS pixels (not display pixels) will not fit the content. This…
zamadatix on HN
Rendering bugs on Firefox Linux, walls disappearing and seeing through walls
From 2 comments
First room has serious rendering issues on Firefox (Fedora Linux) with walls disappearing and some geometry becoming lines going to some point in infinity. Otherwise atmosphere…
butz on HNLooks quite buggy, depending how I move I can see through walls, get bad textures etc.
froh42 on HN
Requests
Allow remapping of keys
From 2 comments
Given that WASD is a standard in gaming I'm surprised by this approach. Do many games / game engines use key position? Isn't it easier to just add key remapping so outliers can…
rangewookie on HNTo be really pedantic, keycodes only help when the layout is being remapped in software by the operating system. There are dozens of us that use hardware Dvorak mapping. Dozens!…
codetrotter on HN
Make the text typing faster or skippable without halting gameplay
From 2 comments
The typing speed is driving me nuts. I'd enjoy it a whole lot more if the descriptive text simply appeared and didn't halt the gameplay.
dleslie on HNI played loads of old dungeon crawlers; I still have Dungeon Hack, Lands of Lore et al installed and in my regular play list. Still feels like your demo interrupts too often.
dleslie on HN
Show key controls on screen
From 2 comments
Very cool and just a suggestion ... have the keys that move the character ..overlay the game window at the bottom right of it (make it transparent and or give the user to the…
paul7986 on HNFunny. I had to look for WASD on my Dvorak keyboard, but that said, we are a minority. My bigger recommendation would just be to quickly mention which keys are relevant as I was…
FullyFunctional on HN
Questions
How was it built and how does performance compare to WebGL
From 3 comments
Super impressive! I'd love to see a write up on how it was done. Do you think this is more performant that webgl?
jonny_eh on HNI think it's pretty hard to get more performant than webgl, especially as the number of vertices increases/geometry complexity increases.
randtrain34 on HNIt won't be faster than WebGL in most cases. Browser CSS rendering stacks have gotten pretty fast but are not really optimized for this. In practice WebGL gives you more chances…
pcwalton on HN
Does it work across different browsers
From 1 comment
Has anyone tested with different browsers? Would love to see if there are differences between rendering this in Chrome/FF/Safari, etc.
randtrain34 on HN
Alternatives named
Keith Clark's CSS FPS demo
From 1 comment
Very nice! Reminds me of the work of Keith Clark (https://keithclark.co.uk/labs/css-fps/) I also experimented with 3d rendering with just CSS a few years ago. The result came out…
s_severus on HN
Michael Bromley's CSS space shooter
From 1 comment
Very nice! Reminds me of the work of Keith Clark (https://keithclark.co.uk/labs/css-fps/) I also experimented with 3d rendering with just CSS a few years ago. The result came out…
s_severus on HN
CS 1.6 in browser (cs-online.club)
From 1 comment
Reminds me of this: http://cs-online.club Play counterstrike 1.6 in your browser
exabrial on HN