Rivet
Infrastructure
game server management
SHOW HN2023
How HN took it
10 positive, 13 neutral or asking, 0 mixed, 5 critical, out of 28 comments about the project. Thread score +0.22.
Idea: 6 for, 0 againstDesign: 2 for, 3 againstDocs: 0 for, 2 againstExecution: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Good to see open source game infrastructure and matchmaking tools
From 3 comments
OK, this is awesome. As a fellow game developer who learned to navigate the complexities of matchmaking and server orchestration the hard way (and begrudgingly), seeing Rivet…
bcjordan on HNSo glad to see open source. Bold step.
waughpew on HNOpen sourced - nice!
jordo on HN
Nomad is a good choice versus Kubernetes
From 2 comments
Nice to see some more good press for Nomad. IMHO it's superior to Kubernetes for most use cases.
ForHackernews on HNCounterpoint: Providers offer k8s managed solutions because it's such a pain in the ass to run yourself. Nomad is far simpler to setup, operate and upgrade. And lastly the folks…
heipei on HN
Objections
Nomad is under BSL relicensing and may lack future security updates
From 3 comments
The fact that this solution is based on nomad is a big red flag: - no updates after December - you probably won't have the right to use nomad after that - every providers offer…
Thaxll on HNso, they won't receive security updates after Dec.
riku_iki on HNgiven nomad is under business license now, can Hashi come after you?
riku_iki on HN
Nomad lacks managed cloud offerings compared to Kubernetes
From 2 comments
The fact that this solution is based on nomad is a big red flag: - no updates after December - you probably won't have the right to use nomad after that - every providers offer…
Thaxll on HNMeanwile no one offers Nomad managed service, so who create those clusters, who operate them, who keep security / upgrade on...? You go to any cloud provider they all offer…
Thaxll on HN
Requests
Better local development support
From 2 comments
Cool project (based on me skimming the documentation). I’m a hobbyist game dev whose been attempting a deploy of a simple multiplayer game on AWS, specifically gamelift, for…
sovietmudkipz on HNTo be honest I do wonder if my fixation with local development is even justifiable. Looking around at projects and documentation I do get the sense that local dev is not a…
sovietmudkipz on HN
Bevy or engine-agnostic Rust crate support
From 2 comments
Wow, this is super cool. As a hobbyist game dev, I really hope to see bevy support soonish, as it has a dedicated community and is also Rust-based. Or rather, a rust crate for…
Brighthurst on HNWe plan to at some point — being engine agnostic is one of our goals.
NKissel on HN
Relayed multiplayer support like Nakama
From 1 comment
Really cool! I'll consider it when launching my godot game. Is there any plan to support "relayed multi-player", with the actual game server being one of the players, and rivet…
eole666 on HN
Questions
Is the self-hosted version fully open source versus the hosted service features?
From 2 comments
When you say open source, do you mean that I can self host everything and not use your rivet.gg SaSS for anything? What are the features only available in SaSS? Do you anticipate…
nextaccountic on HNI’m curious about this as well. Seems similar to Nakama [1] and they’ve got some gotchas that aren’t right up front about payment. 1. https://heroiclabs.com/nakama/
to-too-two on HN
How does it compare to Epic Online Services?
From 1 comment
I would be interested in knowing how this compares to Epic Online Services (EOS). We use EOS for connecting P2P lobbies and doing server browsing. When using unreal that service…
singinwhale on HN
Does one lobby equal one container, stranding resources?
From 1 comment
Very cool, I have an abandoned web game side project and may try to run it on this! One question, am I correct in understanding you bake in the assumption that 1 lobby = 1…
opportune on HN
Alternatives named
Kubernetes / Agones
From 2 comments
The fact that this solution is based on nomad is a big red flag: - no updates after December - you probably won't have the right to use nomad after that - every providers offer…
Thaxll on HN> For the base case of I want to run a service and expose an http API it's pretty easy Are you kidding me? Before you can do anything, you need... 1. API Server 2. Scheduler 3.…
ForHackernews on HN
AWS GameLift
From 2 comments
OK, this is awesome. As a fellow game developer who learned to navigate the complexities of matchmaking and server orchestration the hard way (and begrudgingly), seeing Rivet…
bcjordan on HNCool project (based on me skimming the documentation). I’m a hobbyist game dev whose been attempting a deploy of a simple multiplayer game on AWS, specifically gamelift, for…
sovietmudkipz on HN
Nakama
From 2 comments
When you say open source, do you mean that I can self host everything and not use your rivet.gg SaSS for anything? What are the features only available in SaSS? Do you anticipate…
nextaccountic on HNI’m curious about this as well. Seems similar to Nakama [1] and they’ve got some gotchas that aren’t right up front about payment. 1. https://heroiclabs.com/nakama/
to-too-two on HN
Epic Online Services
From 1 comment
I would be interested in knowing how this compares to Epic Online Services (EOS). We use EOS for connecting P2P lobbies and doing server browsing. When using unreal that service…
singinwhale on HN
Google OpenMatch
From 1 comment
OK, this is awesome. As a fellow game developer who learned to navigate the complexities of matchmaking and server orchestration the hard way (and begrudgingly), seeing Rivet…
bcjordan on HN