Bolt
Languages and libraries
scripting language
SHOW HN2025
How HN took it
14 positive, 26 neutral or asking, 2 mixed, 23 critical, out of 65 comments about the project. Thread score -0.10.
Design: 3 for, 11 againstPerformance: 2 for, 6 againstIdea: 3 for, 3 againstExecution: 0 for, 2 againstDocs: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Good idea of adding static typing to a Lua-like language
From 2 comments
Wow a fast scripting language with normal syntax and type checking.. Really hope this can take off and be a valid Lua alternative.
slmjkdbtl on HNVery cute language .. ``` match x { is table { print(indent_this + "{") for pair in pairs(x) { write(indent + " " + to_string(pair.key) + ": ") pretty_print_internal(pair.value,…
boffinAudio on HN
Objections
Not portable to MacOS or aarch64 yet
From 1 comment
This is really cool but it's not portable to MacOs or aarm64 yet, and that kind of portability unfortunately is what appeals to me about an embeddable scripting language.
merksoftworks on HN
Performance claims unclear; slower than LuaJIT in tests
From 3 comments
Run some examples, and it looks like this "High-performance, real-time optimized, super-fast" language is ``` ~ 10 times slower than luajit ~ 3 times slower than lua 5.4 ```
megapoliss on HNI used brainfuck interpreter https://github.com/Beariish/bolt/blob/main/examples/bf.bolt vs lua / luajit implementations from https://github.com/kostya/benchmarks Just checked…
megapoliss on HNfor nbody 500000 on my i5-9300H CPU @ 2.40GHz ``` - 487.41 millis / 2364 kb ram for luajit -joff - 770.17 millis / 41712 kb ram for bolt 770.17 / 487.41 ~~ 1.58 cpu, not 2x, but…
megapoliss on HN
Uses double floats with no integer type
From 2 comments
I was quite excited by the description and then I noted that Bolt heavily relies on double floating point numbers. I am quite disappointed because this doesn't allow me to use…
conaclos on HNWhy repeat JavaScript's mistake of having all numbers be floats, with no integer type? I thought that one's well known by now :(
eqvinox on HN
Import syntax puts symbols before module name
From 2 comments
I like 99% of this, and the thing I don't like is in the very first line of the example: > import abs, epsilon from math IMHO it's wrong to put the imported symbols first,…
perlgeek on HNI don't understand why people still choose the syntax `import xxx from yyy` in the current year. It is a major source of complaining for languages like python or javascript,…
npn on HN
Requests
Support for 32-bit ARM or embedded targets
From 2 comments
Sounds very good, and I can see many use cases in embedded systems. But that probably requires 32-bit arm support. Is that planned ?
grodriguez100 on HNI was quite excited by the description and then I noted that Bolt heavily relies on double floating point numbers. I am quite disappointed because this doesn't allow me to use…
conaclos on HN
Language server and formatting tooling
From 1 comment
Looks nice! Is there any plans on a language server and formatting tooling? Usually I feel like that's bare minimum before I'd like to try and play around with a language
Warwolt on HN
Breakpoints or debugging server
From 1 comment
Looks great, I'm especially a fan of the more C and Python syntax. Lua works, but its syntax has always been bugging me. On the feature side, is there any support for breakpoints…
memophysic on HN
Add a var keyword for mutable variables
From 1 comment
Congrats! I think this could be quite useful for me. I noticed that `let`-declared variables seem to be mutable. I'd strongly recommend against that. Add a `var` keyword.
tayistay on HN
Questions
How is error handling and exceptions done
From 1 comment
Nice language! I am wondering how error handling / exceptions works in bolt? Quickly scanned the programming guide - but wasn't able to find it. Did i miss a section?
je42 on HN
Does it support polymorphism, generics or traits
From 1 comment
I might be missing this, but I'm not seeing anything about how the type system handles (or doesn't) polymorphism - generics, traits, that sort of thing. Is that in there?
wk_end on HN
Is execution deterministic like Lua
From 1 comment
Awesome. Is it deterministic like Lua?
k__ on HN
Alternatives named
Lua and LuaJIT
From 2 comments
Run some examples, and it looks like this "High-performance, real-time optimized, super-fast" language is ``` ~ 10 times slower than luajit ~ 3 times slower than lua 5.4 ```
megapoliss on HNI love the concept -- I've often wished that lean languages like Lua had more support for static typing, especially given the potential performance benefits. I also love the…
haberman on HN
Luau
From 2 comments
You may be interested in Luau, which is the gradually-typed dialect of Lua maintained by Roblox. The game Alan Wake 2 also used it for level scripting.
debugnik on HNI took away from benchmarks how fast Luau is...
truekonrads on HN
Pawn
From 1 comment
Nice, gives me Pawn vibes (https://www.compuphase.com/pawn/pawn.htm)
kiririn on HN