Gore
Games
game engine port
SHOW HN2025
148points
42comments
#504of 3,837 in 2025
Top 14%of 2025 by points
How HN took it
LovedMost comments that take a side are positive
4 positive, 4 neutral or asking, 0 mixed, 0 critical, out of 8 comments about the project. Thread score +0.37.
Idea: 2 for, 0 againstPerformance: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Good demonstration that Go can be used for game development.
From 1 comment
Great effort. Although I tend to be a critic of Go's design, I love projects like these, as they make the point not everything needs to be C or C++ for game development. Kudos…
pjmlp on HN
Inspired, fun name.
From 1 comment
What an inspired name :)
markpapadakis on HN
Objections
Does not run modern WADs that need GZDoom or Boom features.
From 1 comment
Tragically, it will not. Most 'modern' Doom wads use features that weren't present in the original release (ie: they need GZDoom, Boom, or one of the other modern engines). This…
EstIgnavus on HN
Requests
Will it run myhouse.wad?
From 1 comment
Will it run myhouse.wad?
dvh on HN
Questions
Why is doom.go a single ~46K LOC file?
From 1 comment
Just curios, why everything is in a single large file (doom.go ~46K LOC)? Is it because of how Go handle modules?
romperstomper on HN
Alternatives named
kubedoom
From 1 comment
Why not both? https://github.com/storax/kubedoom
MrDrMcCoy on HN
PSDoom
From 1 comment
There is also prior art, PSDoom: > The Doom process manager (PSDoom) is a modification of the game Doom that displays representations of the processes running on a machine. Rather…
merelysounds on HN