Gore

Games

game engine port

SHOW HN2025

148points
42comments
#504of 3,837 in 2025
Top 14%of 2025 by points

How HN took it

LovedMost comments that take a side are positive

4 positive, 4 neutral or asking, 0 mixed, 0 critical, out of 8 comments about the project. Thread score +0.37.

Idea: 2 for, 0 againstPerformance: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Good demonstration that Go can be used for game development.

    From 1 comment
    • Great effort. Although I tend to be a critic of Go's design, I love projects like these, as they make the point not everything needs to be C or C++ for game development. Kudos…
      pjmlp on HN
  • Inspired, fun name.

    From 1 comment

Objections

  • Does not run modern WADs that need GZDoom or Boom features.

    From 1 comment
    • Tragically, it will not. Most 'modern' Doom wads use features that weren't present in the original release (ie: they need GZDoom, Boom, or one of the other modern engines). This…
      EstIgnavus on HN

Requests

  • Will it run myhouse.wad?

    From 1 comment

Questions

  • Why is doom.go a single ~46K LOC file?

    From 1 comment
    • Just curios, why everything is in a single large file (doom.go ~46K LOC)? Is it because of how Go handle modules?
      romperstomper on HN

Alternatives named

  • kubedoom

    From 1 comment
  • PSDoom

    From 1 comment
    • There is also prior art, PSDoom: > The Doom process manager (PSDoom) is a modification of the game Doom that displays representations of the processes running on a machine. Rather…
      merelysounds on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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