itch.io

Web and SaaS

game storefront

SHOW HN2013

155points
75comments
#114of 1,739 in 2013
Top 7%of 2013 by points

How HN took it

MixedNo clear lean

12 positive, 20 neutral or asking, 2 mixed, 10 critical, out of 44 comments about the project. Thread score +0.06.

Idea: 7 for, 6 againstDesign: 4 for, 2 againstPricing: 0 for, 2 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Clean, nice-looking site and layout

    From 3 comments
    • Nice looking site! I'm a professional programmer just getting started with indie game development (it's so much fun!). The biggest thing I want out of a game hosting site apart…
      nwhitehead on HN
    • I really like this. I do want to see a directory though. Just a little detail I really like the way you show how much money will go to each party involved in the sale:…
      basicallydan on HN
    • The video is a real eye-catcher, nicely done!
      lucb1e on HN
  • Pay-what-you-want model useful for small developers

    From 2 comments
    • I and a small team at my university are a month or two away from shipping our game. I think that we will highly consider using this site! The minimum price payment scheme is…
      gamegoblin on HN
    • Agreed, to me it seems that something like this has the potential to become the "Bandcamp for games." Steam, even with Greenlight, is intended to host a curated selection of…
      ANTSANTS on HN
  • Good alternative to Steam for no-DRM distribution

    From 2 comments
    • 1. itch.io uses PayPal. Assuming you trust them, there is nothing to worry about. 2. itch.io provides the same mechanism. You are paying for the game, not the single download. 3.…
      abcrawf on HN
    • From a consumer point of view it isn't a game distribution service (at least I don't think so.) I make a game and I tell some friends about it or post about it on my blog and…
      alanfalcon on HN

Objections

  • No game directory or discovery for buyers

    From 3 comments
    • Why no directory? I uploaded a game to this when it was advertised on gamedev.net Only subsequently did I realised this site does no marketing, or even a directory on the front…
      tlarkworthy on HN
    • what are tags? Are there plans for in-itch discovery? As a buyer, the front page doesn't really help me at all. as a seller, I can see the use case. Maybe integration with online…
      MichaelGlass on HN
    • Is there an ability to upload a demo of the game? Will there be some kind of discovery system for buyers?
      jiggy2011 on HN
  • Too many existing game distribution services

    From 2 comments
    • What is your use case for why this has a reason to exist, in a market that all ready feels over-saturated (Steam/Desura/GOG, etc)
      TylerE on HN
    • Those are things that might be compelling to the content creators, but I'm not seeing much that's compelling to consumers. (And I'm not convinced that there isn't already another…
      binarycrusader on HN
  • Minimum price and fees confusing

    From 2 comments
    • Just for fun, I tried to pay $0.00 for X-Moon. I got a fun message that said: "Name your own price to get download access to X-Moon. There is no minimum price, pay what you want.…
      km3k on HN
    • If he could afford it, it would probably be best to either drop the fees altogether for prices of <= $1, so free games can honor their price, or otherwise set the minimum price…
      Mahn on HN
  • PayPal not available in some countries

    From 1 comment
    • This looks good, but one of the things that could stop us from using it, is Paypal, we can't withdraw money from Paypal where we are located.
      braco_alva on HN

Requests

  • Add a directory or game discovery

    From 3 comments
    • I really like this. I do want to see a directory though. Just a little detail I really like the way you show how much money will go to each party involved in the sale:…
      basicallydan on HN
    • what are tags? Are there plans for in-itch discovery? As a buyer, the front page doesn't really help me at all. as a seller, I can see the use case. Maybe integration with online…
      MichaelGlass on HN
    • Why no directory? I uploaded a game to this when it was advertised on gamedev.net Only subsequently did I realised this site does no marketing, or even a directory on the front…
      tlarkworthy on HN
  • Support browser games

    From 2 comments
    • I like it, and went to create a page for one of my games (free, but I'd like a nice landing page), however you only support downloadable games. I guess it makes sense to begin…
      lucaspiller on HN
    • Pretty easy to support nearly everything if you just use an iframe and ask for a fixed width/height. Kongregate rebate does this for HTML5 and Unity games to great effect.
      namuol on HN
  • Support Bitcoin payments

    From 1 comment
    • You should accept Bitcoins, this could solve the issue of Paypal and foreign countries.
      sodafountan on HN
  • Allow non-game uploads like OSX apps

    From 1 comment
    • Why confine this to games? I think the layout and format of the site is great, but I dont see anything about it that necessitates that particular vertical. Why can't I use this…
      jmduke on HN

Questions

  • How the wildcard subdomain with underscore works

    From 1 comment
    • How does the underscore in the hostname work? I thought that they weren't allowed[1]. Just a non-compliant DNS server + a protocol that is flexible enough to allow it? Is it not…
      pyre on HN
  • Why it is only for games and how it differs from Steam and Desura

    From 2 comments
    • What is your use case for why this has a reason to exist, in a market that all ready feels over-saturated (Steam/Desura/GOG, etc)
      TylerE on HN
    • Steam has Greenlight now, so you don't have to be "vetted" by Valve anymore. There are many other services already though that provide similar functionality, such as indie game…
      binarycrusader on HN
  • Whether demos can be uploaded

    From 1 comment
    • Is there an ability to upload a demo of the game? Will there be some kind of discovery system for buyers?
      jiggy2011 on HN

Alternatives named

  • Steam

    From 1 comment
    • What is your use case for why this has a reason to exist, in a market that all ready feels over-saturated (Steam/Desura/GOG, etc)
      TylerE on HN
  • Desura

    From 2 comments
    • Not sure about Desura/GOG, but Steam has a vetting process. If you're not a game developer with a following, or if your first game doesn't meet their standards, you can't get…
      hbien on HN
    • Desura has nearly zero barrier to entry, provided your game actually works: http://www.moddb.com/tutorials/publishing-on-desura
      CrazedGeek on HN
  • Indie Game Stand

    From 1 comment
    • Greenlight is still a vetting process, just with a different mechanism. Suggesting that anyone can just get their game on Steam is flat out wrong. Really well made and polished…
      alanfalcon on HN
  • Indievania

    From 1 comment
    • I'm an indie game dev who has used Indievania for a previous release -- it's same kind of PayPal-powered setup, only they ask customers to tip them at time of purchase instead of…
      leafygreens on HN
  • GOG

    From 1 comment
    • What is your use case for why this has a reason to exist, in a market that all ready feels over-saturated (Steam/Desura/GOG, etc)
      TylerE on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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