VoxelQuest
Games
voxel game engine
SHOW HN2014
How HN took it
27 positive, 22 neutral or asking, 1 mixed, 8 critical, out of 58 comments about the project. Thread score +0.31.
Idea: 7 for, 4 againstDesign: 9 for, 1 againstExecution: 3 for, 2 againstPerformance: 2 for, 1 againstPricing: 2 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Impressive, pretty graphics and look
From 3 comments
Very very pretty graphics. I love that it doesn't look like voxels. I wonder if you could use this to import and export meshes from a physics sim? If you could turn the brick…
javanix on HNI was expecting more minecrafty looking, totally unexpected and awesome. I thought it was all bitmaps at first until you started sectioning through the buildings. Really awesome…
bane on HNVery pretty.
dllthomas on HN
Clear, realistic writing about the project
From 1 comment
The more I read the more skeptical I became, but at the same time, you acknowledged all of the criticisms I was building up in my head. You have a realistic timeframe (years, but…
OmarIsmail on HN
Objections
Talking about emergent AI before it exists is premature
From 2 comments
I started watching your video and what you have so far looks neat but you lost me when you started talking about how proud you were of the emergent AI when you haven't even…
ebbv on HNThis is really cool, but I fully expect you to fail. Something simple to say like emergent AI can be ridiculously complex in practice. I bet you really have all the experience…
hetid on HN
Solo games often never get finished
From 1 comment
This is really cool, but I fully expect you to fail. Something simple to say like emergent AI can be ridiculously complex in practice. I bet you really have all the experience…
hetid on HN
Requests
Discuss finished work rather than planned features
From 1 comment
I started watching your video and what you have so far looks neat but you lost me when you started talking about how proud you were of the emergent AI when you haven't even…
ebbv on HN
Questions
Whether rendering is fixed-viewpoint and whether occlusion culling is planned
From 1 comment
Really great work! A few quick questions - is the engine restricted to rendering from a fixed viewpoint as in your demo, or is that just a facet of the game you want to build…
TTPrograms on HN
Whether sparse voxel octrees are used and how dynamic objects work
From 1 comment
The memory requirements make it sound like you're not using hierarchical decompositions (sparse voxel octrees, etc), is there a reason for that? How well-supported are dynamic…
Scaevolus on HN
Alternatives named
Minecraft
From 2 comments
@gavinwoolery - How did you get started working with voxels, graphics, etc? What are some good resources for learning about this stuff? Awesome demo.
efnx on HNMinecraft already did that. I have to raise the bar. :) But yeah, alpha access will be probably not a whole lot more than that. :)
gavanwoolery on HN
Voxatron
From 1 comment
The memory requirements make it sound like you're not using hierarchical decompositions (sparse voxel octrees, etc), is there a reason for that? How well-supported are dynamic…
Scaevolus on HN
Unity and GameMaker
From 1 comment
Hi - my advice is probably cliche but you are your own best teacher. That, and Google. I did not really have Google when I started game dev (resources were very poor 20 years…
gavanwoolery on HN