Sutro Tower Gaussian Splat

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3d visualization

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Sutro Tower Gaussian Splat

Immersive Gaussian Splat experience of Sutro Tower, San Francisco

vincentwoo.com

#gaussian splatting#sutro tower#3d scan#webgl#vr

825points
193comments
#25of 3,837 in 2025
Top 1%of 2025 by points

How HN took it

MixedNo clear lean

37 positive, 23 neutral or asking, 6 mixed, 11 critical, out of 77 comments about the project. Thread score +0.35.

Design: 12 for, 3 againstExecution: 5 for, 5 againstIdea: 8 for, 0 againstPerformance: 5 for, 3 againstDocs: 2 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Photorealistic and beautiful rendering

    From 3 comments
    • Fantastic work. This is one of the best gaussian splats I've experienced. Especially in regards to the distant objects and sky. I was surprised at how many more details I could…
      michaeloder on HN
    • The fidelity is amazing !
      whatever1 on HN
    • wow, this is wonderfully made
      mcstempel on HN
  • Nostalgic feel of the city

    From 2 comments
    • Beautiful, the visuals combined with the music gave me quite a nostalgic feeling for the city where I once worked daily but haven't visited in years.
      FlamingMoe on HN
    • Very beautiful and nostalgic, so well done. I used to live nearby and my favorite “urban” hike was going up Glen Canyon, up and down the two Twin Peaks, loop through Sutro Forest…
      deanmoriarty on HN
  • Runs fast and looks good on modest hardware

    From 1 comment
    • Not only does it look amazing, it renders super fast even on an iGPU. Feels like magic. A couple of questions: Why do objects flicker when moving the camera? And why do surfaces…
      jcarrano on HN

Objections

  • Heavy performance load, low frame rate on VR headsets and phones

    From 4 comments
    • Amazing. I tried it on my MQ3 last night and it was the first thing like that which was photorealistic, but it badly overloaded the MQ3, so it was the closest experience to Sword…
      PaulHoule on HN
    • This brings a meta quest 3s to its knees. It's almost so bad you can't quit it, and the video lags 15 seconds, which is very disorienting to be immersed in (it can make you fall…
      cloudfudge on HN
    • 30 MB! Very cool! It runs about 0.5 FPS on my iGPU but alas... good work anyway
      01HNNWZ0MV43FF on HN
    • Beautiful. Slow on my phone, but it is doing alot!
      aqueueaqueue on HN
  • Controls are not mobile friendly

    From 3 comments
    • Sadly the controls are not mobile friendly and I ended up spinning wildly.
      Lorin on HN
    • This does not work at all on Android Chrome. The about dialog flies in super slowly, continually re-layouting the text, and there's no "small cube" and no way to dismiss the…
      IshKebab on HN
    • The help text mentions a "little cube" that would enable AR mode, but I can see no cube. Touch controls are very weird and don't rotate the view as expected.
      desdenova on HN
  • Fails to load on some mobile browsers

    From 2 comments
    • It doesn't seem to load on Android Chrome or Firefox. Maybe a hug of death?
      ghfhghg on HN
    • Uncaught SyntaxError: import assertions are not currently supported
      slater on HN

Requests

  • Mouse look support

    From 1 comment
    • This is great but please implement mouse look! It makes it way more immersive and is the lingua franca of FPS interactions.
      keepamovin on HN
  • Filter out needle-like artifacts far from tower

    From 1 comment
    • I wasn't expecting to be able to see through the lattice structure. Amazing amount of detail. Naively, it seems to me that the many needle-like artifacts further away from the…
      Luc on HN
  • Convert splat to 3D model

    From 1 comment
    • It's really cool, but I can't shake off an "uncanny valley" feeling, with all of the small quirks in the geometry. What I think I'd be interested in is a post-processing step…
      falcor84 on HN

Questions

  • How to create splats yourself and the decoder used

    From 2 comments
    • Wow! I'd love to read a more in-depth blog post describing how to create one of these myself, and maybe even contribute my own splats to a collaborative library for iconic…
      Samin100 on HN
    • This is fantastic. I've been trying to build something myself for biological and heritage captures. Could you elaborate at all on the JS decoder method used or resources that…
      amgee on HN
  • Source of images used

    From 1 comment
  • Why objects flicker and surfaces go translucent

    From 1 comment
    • Not only does it look amazing, it renders super fast even on an iGPU. Feels like magic. A couple of questions: Why do objects flicker when moving the camera? And why do surfaces…
      jcarrano on HN

Alternatives named

  • Google Earth

    From 1 comment
    • This is very cool. I feel like the technique used (gaussian splatting) gives it a more realistic appearance from certain viewpoints. It almost felt like my monitor turned into a…
      accrual on HN
  • Inside the Scaniverse

    From 1 comment
    • Amazing. I tried it on my MQ3 last night and it was the first thing like that which was photorealistic, but it badly overloaded the MQ3, so it was the closest experience to Sword…
      PaulHoule on HN
  • Microsoft Photosynth

    From 1 comment
    • This is great! Back in 2009 or so, I took dozens of high-resolution photos with my digital camera from the observation spot at Sutro Tower (towards the city, not the tower), and…
      bastawhiz on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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