Ballionaire

Games

roguelike pachinko game

SHOW HN2025

Legend

Ballionaire

I got laid off from Meta and created a minor hit on Steam

news.ycombinator.com

#roguelike#pachinko#plinko#steam game#luck be a landlord

1,581points
356comments
#3of 3,837 in 2025
Top 1%of 2025 by points

How HN took it

LovedMost comments that take a side are positive

76 positive, 94 neutral or asking, 2 mixed, 5 critical, out of 177 comments about the project. Thread score +0.41.

Design: 21 for, 2 againstExecution: 7 for, 1 againstIdea: 5 for, 1 againstPricing: 0 for, 1 againstDocs: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Streamable, easy to understand premise

    From 2 comments
    • 100%, it was really the only form of promotion the game had, besides the demo itself, and the trailer. Ballionaire was accidentally designed to be verrrrrrrry streamable.
      newobj on HN
    • How much impact to you think internet influencers had on your sales? I recall seeing it being played there first.
      daedrdev on HN
  • Fun and compelling early on

    From 2 comments
    • Godot 4.2 / C#. Godot is an amazing engine and I highly recommend it for indie devs. The iteration cycle is a few seconds. IMHO, using Unity will absolutely slow you down, as a…
      newobj on HN
    • Honestly it felt fun on day 3, the first time you could drop a ball and there were a couple triggers that did things. As a verrrrrrry pessimistic person, the fact that I actually…
      newobj on HN

Objections

  • Meta progression feels weak

    From 2 comments
    • Godot 4.2 with C#. Done differently? Hmm. It was an intense duration of work and I set a firm deadline for myself of EOY 2024 to avoid it dragging out into a…
      newobj on HN
    • I very explicitly, with my family's support, set up the expectation that the game was my #1 priority in 2024. I only took one small vacation, during which I still worked. My wife…
      newobj on HN
  • Game gets harder rather than easier over time

    From 1 comment
    • It was intentional that the game got harder by broadening the pool of drafts. The design goal was that you need to develop your skill to build more flexible boards, that don't…
      newobj on HN

Requests

  • Linux or Mac support

    From 1 comment
    • Hi, I enjoyed playing Ballionaire. I do like this style of rogue-likes where things can maybe break the game itself (infinity, slow down the game completely when too many eggs…
      bb88 on HN

Questions

  • Publisher deal and advance terms

    From 2 comments
    • Incredible work, Brian! I'm in awe of what you've done in such a short amount of time. I started an indie game company (still working on our first title) and had a few related…
      randfish on HN
    • 200,000 units is a far cry from just a 'minor hit' - congratulations! During the project, what was the biggest instinct you had that was ultimately validated by its success, but…
      switz on HN
  • Steam revenue cut and margins

    From 2 comments
    • Out of curiosity, what kind of margins do you get when you sell a game on Steam? Like, what percentage of a sale ends up in your bank account (pre-taxes). Also, how do Steam…
      tombert on HN
    • How much of a cut does the publisher and steam take from a $20 purchase?
      helsinki on HN
  • How the price was set

    From 1 comment

Alternatives named

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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