blackhole.plav.in

Learning and science

black hole visualization

SHOW HN2026

477points
193comments
#57of 4,366 in 2026
Top 2%of 2026 by points

How HN took it

DebatedReal support and real criticism

17 positive, 25 neutral or asking, 1 mixed, 20 critical, out of 63 comments about the project. Thread score +0.13.

Execution: 4 for, 5 againstIdea: 6 for, 2 againstDesign: 1 for, 6 againstDocs: 0 for, 2 againstPerformance: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Cool use of WebXR

    From 1 comment

Objections

  • Colormap and disk color are arbitrary, so not physically accurate.

    From 1 comment
    • If anyone's interested in the accuracy, this is very 'visualisation grade' software. Its a bit of a pet peeve of mine that people present these sims as being very physically…
      20k on HN
  • Simplified radiative transfer and Doppler formula are inaccurate.

    From 1 comment
    • If anyone's interested in the accuracy, this is very 'visualisation grade' software. Its a bit of a pet peeve of mine that people present these sims as being very physically…
      20k on HN
  • Non-rotating black hole by default.

    From 1 comment
    • If anyone's interested in the accuracy, this is very 'visualisation grade' software. Its a bit of a pet peeve of mine that people present these sims as being very physically…
      20k on HN

Requests

  • Support rotating (Kerr) black holes by default.

    From 2 comments
    • “Physically accurate” indeed raises the bar significantly. You’ve already done great work here. That said, the feedback seems to come from someone who spent considerable time…
      EugeneOZ on HN
    • Sure, most of the raised questions are reasonable potential feature additions to be made – things like rotating black holes, or linear brightness-to-screen-pixel mapping. They…
      aplavin on HN
  • Linear brightness-to-pixel mapping mode.

    From 2 comments
    • Yeah the doppler in this picture is all wrong unfortunately, the underlying equation used isn't right here (they mixed up spectral radiance and radiant flux). The rendering is…
      20k on HN
    • > What exactly is physically accurate here though? I'll assume this is a good faith question, hope it was intended like one. I view strong light bending as the key distinguishing…
      aplavin on HN

Questions

  • How the black hole would look in a room and its mass estimate.

    From 1 comment
    • > I do wonder if you do like, size estimates of a black hole in my room. Suppose I have a black hole in my room, I'd be curious to know what the mass of that is, like a fun fact,…
      aplavin on HN
  • Why camera mode and AR cannot be combined.

    From 1 comment
    • Yes, as said in the text, unfortunately this is a limitation of browser APIs. You either get AR and no access to the camera feed (this is the AR mode here, black hole floating in…
      aplavin on HN

Alternatives named

  • Luminet's 1979 black hole simulation

    From 1 comment
    • The technology has come a long way indeed! The first simulations of how a black hole would look like are from 1979, by Jean-Pierre Luminet – take some time to find and look at…
      aplavin on HN
  • Interstellar visualization

    From 1 comment
    • If anyone's interested in the accuracy, this is very 'visualisation grade' software. Its a bit of a pet peeve of mine that people present these sims as being very physically…
      20k on HN
  • Dominic Chang's black hole camera filter

    From 1 comment
    • Yes, linked in the readme! They simulate light bending, but ignore time delay effects. I think the earliest of these black-hole-camera renderings is…
      aplavin on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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